Experience
Gain levels by completing quests and exploring. Skills don't contribute to character's level anymore. (Requires SKSE)

Experience
Started by
Site Bot
, Mar 04 2018 03:11 PM
650 replies to this topic
#1
Posted 04 March 2018 - 03:11 PM

#2
Posted 04 March 2018 - 03:53 PM

What about kills - how do they affect the XP bar? Not at all, only skills?
#3
Posted 04 March 2018 - 04:05 PM

Been honestly searching for some days for a mod that does exactly this - THANK YOU... well i have to tryit out first but i am happy that exists :D
Edit: i did fast testing, discovering a dwemer ruin didnt gave me any exp. i will look what mod may modify the xp so then i know why it doesn't work.
Edit: i did fast testing, discovering a dwemer ruin didnt gave me any exp. i will look what mod may modify the xp so then i know why it doesn't work.
Edited by Ceyst, 05 March 2018 - 06:03 AM.
#4
Posted 04 March 2018 - 04:23 PM

(I had Nexus gobble up a previous comment - ignore asking for an ini because you have one).
Looks great, and very nice integration. Yeah kills giving experience would be great, ideally on level/race of the enemy if possible. Not sure I fully understand this:
"Skills don't give experience, but they are now capped relatively to your level for balancing reasons"
How do skills increase in order to reach perk skill level requirements?
Thanks for posting this mod!
Looks great, and very nice integration. Yeah kills giving experience would be great, ideally on level/race of the enemy if possible. Not sure I fully understand this:
"Skills don't give experience, but they are now capped relatively to your level for balancing reasons"
How do skills increase in order to reach perk skill level requirements?
Thanks for posting this mod!
#5
Posted 04 March 2018 - 04:56 PM

This is a really neat concept, with a great delivery. I just have one suggestion, as an alternative to automatically leveling skills to keep them relative to your level. Instead, I'd suggest scripting a menu to appear that gives the option to increase three skills by five points every time you level up. Or, if you're especially skilled with SKSE and Papyrus, you could possibly script it to allow you to allocate 15 points between any skills of your choosing. Regardless, great work on this!
#6
Posted 04 March 2018 - 05:21 PM

Skills increase like in vanilla Skyrim, on use. Their levels are just capped relatively to player's level, otherwise you would be able to train them to 100 at level 1. I forgot to mention what the skill caps are for each level, will add it on description page soon.
#7
Posted 04 March 2018 - 05:25 PM

Please send me PM with the log file located in "<user name>\Documents\My Games\Skyrim\SKSE\Experience.log"
Edited by z4x, 04 March 2018 - 05:31 PM.
#8
Posted 04 March 2018 - 07:09 PM

This looks great but is it possible to add ways to gain xp that aren't finite like quests? I can see running into problems getting xp, especially if you like to roleplay and not do every quest/guild questline. Also do you know if the SKSE plugin Sleep to Gain Experience would conflict with this? It might fall under modifying vanilla xp system but thought I might ask anyways.
#9
Posted 04 March 2018 - 09:52 PM

Hi z4x, do you consider making a SSE verion of your nice plugin? That would be awesome.
#10
Posted 04 March 2018 - 10:22 PM

isn't the SSE script extender really early in development?
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