The Ruins at Boston Airport
A Sim Settlement plan for Boston Airport. The only reason that area exists is a player needed a spot to build some things for the Brotherhood. What a waste when that was over, so why not give the wanderers of the Commonwealth a new small place to call home.

The Ruins at Boston Airport
Started by
Site Bot
, Dec 12 2018 08:35 PM
35 replies to this topic
#1
Posted 12 December 2018 - 08:14 PM

#2
Posted 13 December 2018 - 08:16 AM

Anything related to Sim Settlements is a winner.
#3
Posted 13 December 2018 - 07:19 PM

Wait so this whole settlement is put into a plan?
#4
Posted 14 December 2018 - 03:57 AM

Yep, base level 0 up to level 3.
#5
Posted 24 December 2018 - 01:53 AM

#6
Posted 27 December 2018 - 01:03 AM

I can't get the plan to appear in the desk. Not having that issue with any of the other add-on plans.
Do you have any idea why that might be?
EDIT: Never mind, it was just vortex f***ing up and not sorting plugins correctly! Can't wait to see it!
Do you have any idea why that might be?
EDIT: Never mind, it was just vortex f***ing up and not sorting plugins correctly! Can't wait to see it!
Edited by crashbrennan, 27 December 2018 - 01:40 AM.
#7
Posted 27 December 2018 - 12:21 PM

Glad you got it sorted out.
#8
Posted 29 December 2018 - 06:45 AM

There was one other small issue, from the mod, that was part of it. It says one of the mods is only needed for a few posters, and is otherwise unrequired. But without that mod, the plan will not appear in the planner's desk.
#9
Posted 29 December 2018 - 06:46 AM

I've got it working and I absolutely love it!
There is one small issue though: When it scraps all the unnecessary stuff, it also scraps the airport floor. That results in the entire settlement hovering a few inches off the ground, which isn't great for immersion.
This is with scrap everything installed, but honestly, the majority of people use it so it does need to be handled.
Edit: Some of the walls too.
NOTE FOR ANYONE HAVING THIS ISSUE BEFORE IT'S FIXED
0012ad22.enable into the console should fix the problem by restoring the missing piece!
I was able to get that ref id by going back to any save before the city plan was used, opening the console, and clicking on the floor. If the id doesn't work for you, just use that.
There is one small issue though: When it scraps all the unnecessary stuff, it also scraps the airport floor. That results in the entire settlement hovering a few inches off the ground, which isn't great for immersion.
This is with scrap everything installed, but honestly, the majority of people use it so it does need to be handled.
Edit: Some of the walls too.
NOTE FOR ANYONE HAVING THIS ISSUE BEFORE IT'S FIXED
0012ad22.enable into the console should fix the problem by restoring the missing piece!
I was able to get that ref id by going back to any save before the city plan was used, opening the console, and clicking on the floor. If the id doesn't work for you, just use that.
Edited by crashbrennan, 29 December 2018 - 08:36 AM.
#10
Posted 31 December 2018 - 12:30 PM

That's odd, I never touched the airport floor apart from the chairs and padding, or the walls. I will go in and load it from the desk and see what happens. I hope others can confirm this.
*edit* I brought up an old save from just after getting on the Prydwen, so nothing at that time had been touched. I built the desk and loaded the blueprint and it started to build the lvl 0 plan, but the floor and walls stayed.
I do not have Scrap Everything that way I can't accidentally delete something not meant to be deleted when designing a shared plan. Nor do I go in the console and Disable an object, so I am not sure how it could have scrapped the floor and walls. The plan is designed with the original floor and walls still there. But I will try it with SE later today and see if it does it with the mod.
*edit again* Ran it w/ SE installed, still had the floor. Created a new game and ran it again, still no issue w/ floor or walls. Not sure why it would have happened with your game.
*edit* I brought up an old save from just after getting on the Prydwen, so nothing at that time had been touched. I built the desk and loaded the blueprint and it started to build the lvl 0 plan, but the floor and walls stayed.
I do not have Scrap Everything that way I can't accidentally delete something not meant to be deleted when designing a shared plan. Nor do I go in the console and Disable an object, so I am not sure how it could have scrapped the floor and walls. The plan is designed with the original floor and walls still there. But I will try it with SE later today and see if it does it with the mod.
*edit again* Ran it w/ SE installed, still had the floor. Created a new game and ran it again, still no issue w/ floor or walls. Not sure why it would have happened with your game.
Edited by Rezznor, 02 January 2019 - 12:24 AM.
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