Morrowind Enhanced Textures
Posted 14 December 2018 - 11:06 PM
Morrowind's textures upscaled 4x with ESRGAN technique. Uncompressed textures used where available for maximum fidelity.
Posted 15 December 2018 - 01:27 PM
I like result with faces very much.
Edited by ArticusArt, 15 December 2018 - 02:11 PM.
Posted 15 December 2018 - 01:33 PM
p/s: some textures seem to be very pixelated (especially expansions texture, e.g Hircine's texture), would upscaling the textures at x2 instead of x4 reduce the pixelation?
Edited by badboyzay, 15 December 2018 - 04:17 PM.
Posted 15 December 2018 - 03:35 PM
Edited by ArticusArt, 15 December 2018 - 03:46 PM.
Posted 16 December 2018 - 04:37 AM
However, in just a quick run of testing (about 15 mins), I've noticed a few oddities. Velothi interior textures look more like hay or straw to me than a solid rock material; from afar they look fine but up close they give me that impression. Lol
And it would be a good idea to remove or fix, if possible, the textures for Blightstorms from the mod. They aren't transparent and flood the screen in huge squares. I didn't get to see other weather effects in my testing but I imagine at least ashstorms and blizzards have the same problem, if not all of them.
Edited by Zanzuro, 16 December 2018 - 04:42 AM.
Posted 16 December 2018 - 06:17 AM
Also in OpenMW 0.44 I seem to have the issue of my cursor being extremely large.
Edited by Rhiyo, 16 December 2018 - 07:44 AM.