Morrowind Enhanced Textures
Morrowind's textures upscaled 4x with ESRGAN technique. Uncompressed textures used where available for maximum fidelity.

Morrowind Enhanced Textures
Started by
Site Bot
, Dec 14 2018 11:06 PM
603 replies to this topic
#1
Posted 14 December 2018 - 11:06 PM

#2
Posted 15 December 2018 - 01:27 PM

WOW! This is really impressive work.
I like result with faces very much.
I like result with faces very much.
Edited by ArticusArt, 15 December 2018 - 02:11 PM.
#3
Posted 15 December 2018 - 01:33 PM

Truly impressive! I love how we get more and more technique to enhance old and low res textures nowadays!
p/s: some textures seem to be very pixelated (especially expansions texture, e.g Hircine's texture), would upscaling the textures at x2 instead of x4 reduce the pixelation?
p/s: some textures seem to be very pixelated (especially expansions texture, e.g Hircine's texture), would upscaling the textures at x2 instead of x4 reduce the pixelation?
Edited by badboyzay, 15 December 2018 - 04:17 PM.
#4
Posted 15 December 2018 - 03:35 PM

check:
TX_B_N_Barenziah_head
TX_B_N_Nord_F_head09
TX_B_N_Nord_F_head10
TX_B_N_Nord_F_head11
TX_B_N_Nord_F_head12
TX_B_N_Nord_F_head13
TX_B_N_Nord_M_head09
TX_B_N_Nord_M_head10
TX_B_N_Nord_M_head11
TX_B_N_Nord_M_head12
TX_B_N_Nord_M_head13
etc
TX_B_N_Barenziah_head
TX_B_N_Nord_F_head09
TX_B_N_Nord_F_head10
TX_B_N_Nord_F_head11
TX_B_N_Nord_F_head12
TX_B_N_Nord_F_head13
TX_B_N_Nord_M_head09
TX_B_N_Nord_M_head10
TX_B_N_Nord_M_head11
TX_B_N_Nord_M_head12
TX_B_N_Nord_M_head13
etc
Edited by ArticusArt, 15 December 2018 - 03:46 PM.
#5
Posted 15 December 2018 - 04:02 PM

A better upscale for expansions is in the works.
#6
Posted 16 December 2018 - 02:05 AM

Thank you for the feedback. I’ve fixed this and will be uploading a patch shortly
#7
Posted 16 December 2018 - 04:37 AM

Many of the textures are quite good. Thank you.
However, in just a quick run of testing (about 15 mins), I've noticed a few oddities. Velothi interior textures look more like hay or straw to me than a solid rock material; from afar they look fine but up close they give me that impression. Lol
And it would be a good idea to remove or fix, if possible, the textures for Blightstorms from the mod. They aren't transparent and flood the screen in huge squares. I didn't get to see other weather effects in my testing but I imagine at least ashstorms and blizzards have the same problem, if not all of them.
However, in just a quick run of testing (about 15 mins), I've noticed a few oddities. Velothi interior textures look more like hay or straw to me than a solid rock material; from afar they look fine but up close they give me that impression. Lol
And it would be a good idea to remove or fix, if possible, the textures for Blightstorms from the mod. They aren't transparent and flood the screen in huge squares. I didn't get to see other weather effects in my testing but I imagine at least ashstorms and blizzards have the same problem, if not all of them.

Edited by Zanzuro, 16 December 2018 - 04:42 AM.
#8
Posted 16 December 2018 - 04:53 AM

Ah, on further inspection it looks like Tx_Blight_Cloud.dds is the only one that made it into the release.
#9
Posted 16 December 2018 - 06:17 AM

Hey, I was just wondering if you were using any other mods for the screenshots? If so, which ones? There's more foliage then what I remember in vanilla.
Also in OpenMW 0.44 I seem to have the issue of my cursor being extremely large.
Also in OpenMW 0.44 I seem to have the issue of my cursor being extremely large.
Edited by Rhiyo, 16 December 2018 - 07:44 AM.
#10
Posted 16 December 2018 - 08:39 AM

IPB skins by Skinbox
