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TriangleTooth's Missing Characters


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#1
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TriangleTooth's Missing Characters

Adds new NPCs who were mentioned by dialogue but had no physical presence on Vvardenfel. Also gives them new unique dialogue lines that fit seamlessly into the vanilla game.

#2
RandomPal

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Interesting! Mods like this improve the game without any drawback, love it.

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This is great! I love it when mods get made that make up for the errors from Bethesda.

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Zombielegends

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luv it

#5
Sslaxx

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Does LGNPC add any of these characters?

#6
TriangleTooth

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In response to post #66261311.


Spoiler

Not to my knowledge, LGNPC also doesn't yet cover any of the towns these people are in, so they might do in the future.

Edited by TriangleTooth, 25 December 2018 - 08:45 PM.


#7
Pushkatu

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Great addition to the game. Thanks for sharing and keep up the good work! ;)

#8
Kriiks

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Great addon to game, thank you. Just today why going to talk to Addhiranirr in Vivec I noticed two copies of Baram Tenim walking around and according console they are coming from this mod?
No, I'm not using both esps. Just one without Nolus.

#9
TriangleTooth

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In response to post #72623083.


Spoiler

Hmm odd, will look into it. Where is he? I think he's the NPC I moved in an update to improve potential compatibility with mods that alter the shape of Vivec.

CONFIRMED - No Nolus version is completely broken, will update ASAP.

Edited by TriangleTooth, 02 September 2019 - 05:59 PM.


#10
TriangleTooth

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UPDATE ALERT

Version 1.1 of this mod was broken for users of "No Nolus", as all NPC references were mistakenly deleted except for Baram, who was duplicated. I have no idea why this happened but I've fixed it for 1.2.

Also, Malur Omayn's MQ dialogue relies on his editor position to make sense, but he was able to wander around in v1.1. He will no longer do this in 1.2.




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