Bigger Shed
Adds a bigger room and a cellar to the shed

Bigger Shed
Started by
Site Bot
, Feb 14 2019 10:38 PM
12 replies to this topic
#1
Posted 14 February 2019 - 10:37 PM

#2
Posted 16 February 2019 - 01:25 AM

Are we able to change the wallpaper and floors (mostly curious about the defaults) with this one?
Thanks!
Thanks!
#3
Posted 16 February 2019 - 05:18 AM

As far as I can tell you can't so far. Hopefully we can soon!
#4
Posted 25 February 2019 - 02:36 PM

You can use any of the files. the worn out cellar may have a larger file size but you can stick with the original cellar *the non decayed one*
the author of this mod accidentally left in a few pngs from editing (Tiled/tIDE requires pngs to actually edit the map) he probably just forgot about it. that is why the worn out cellar has a larger file size. also the version number is unneccesary. it is an optional file hence it should not be a different version. if the console tells you to update to the optional map just ignore it.
I hope the mod author sees this and removes the leftover pngs and changes the version *INCLUDING in the manifest* to match the old one otherwise SMAPI will keep telling you to update to the optional file because it thinks it is an updated version.
the author of this mod accidentally left in a few pngs from editing (Tiled/tIDE requires pngs to actually edit the map) he probably just forgot about it. that is why the worn out cellar has a larger file size. also the version number is unneccesary. it is an optional file hence it should not be a different version. if the console tells you to update to the optional map just ignore it.
I hope the mod author sees this and removes the leftover pngs and changes the version *INCLUDING in the manifest* to match the old one otherwise SMAPI will keep telling you to update to the optional file because it thinks it is an updated version.
Edited by Toonlabs, 25 February 2019 - 02:36 PM.
#5
Posted 27 February 2019 - 04:41 AM

Ah thank you for pointing that out! The manifest is fine as far as I can tell, but I've changed the nexus version number and removed the pngs that I did indeed accidentally leave in there.
#6
Posted 04 May 2019 - 03:16 PM

I can't use the cellar to make higher quality wine, cask can place on it, but can't use, like if we place the cask outside a cellar.
Thanks
Thanks
Edited by boyodachi, 06 May 2019 - 12:31 AM.
#7
Posted 06 May 2019 - 01:52 PM

Would really dig a functional cellar. I don't want casks to work everywhere, just in cellars, so having them work without using Casks everywhere mod would suit my playstyle wonderfully.
Would also love a way to move between the different cellars directly, like having a door or stairs leading from this cellar to the main farm cellar. That would be perfect. :)
Would also love a way to move between the different cellars directly, like having a door or stairs leading from this cellar to the main farm cellar. That would be perfect. :)
Edited by Isimies, 06 May 2019 - 01:53 PM.
#8
Posted 29 April 2020 - 09:14 AM

Doesnt work for me
#9
Posted 10 May 2020 - 07:57 AM

As noted in mod description, cellar is just extra space: To use casks there:
https://www.nexusmods.com/stardewvalley/mods/2994?tab=description
https://www.nexusmods.com/stardewvalley/mods/2994?tab=description
#10
Posted 16 May 2020 - 06:39 AM

Does this effect the new Big Shed?
IPB skins by Skinbox
