Posted 15 May 2019 - 11:06 PM
various ways, ranging from graphics, content modifications and additions,
restoration of cut content and ending on gameplay mechanic adjustments.
Posted 14 June 2019 - 08:58 AM
Posted 14 June 2019 - 03:50 PM
Other changes would require repackaging each level to do stuff like adding cut weapons, increasing shadowmaps and water quality and such.
Unlike script changes it's really time consuming and would increase download size probably about 5 times.
Posted 23 July 2019 - 09:10 PM
I like this mod, especially weapon recoil and sprint,
I would like to make my own custom mod for fun, change some scripts (change weapon model FOV, etc), but i can't understand how to recompile .uc scripts, i exported them with unrealEd, and i can modify the .uc files, when I try to recompile for example U2Weapons.u or Engine.u, there is always errors with UCC about object properties for textures.
Did you had problems like this? Have you used a tutorial? It seems that there is almost no tutorials for Unreal 2
Thanks for reading and for the mod too
Posted 27 July 2019 - 07:24 PM
IIRC default compile option will just compile banks that had their source scripts changed so as long as you don't modify anything within ones that cannot be recompiled it should work fine.
Posted 03 August 2019 - 04:27 PM
Ok thanks, do you think I can recompile U2Weapons? I tried to but there is errors about default properties and texture files that I can normally extract so I don't thinks those textures are a problem, I can extract them manually, but for the other it's seems that there is some classes missing that prevent the file to be fully compiled, I don't know if those classes are in other .u files or if they aren't extracted but normally they must have been extracted when I export them with UnrealEd.
I'll keep trying until it works and hopefully I can understand this
Posted 15 February 2020 - 10:12 AM
Splash Screen and Error
Edited by rataje, 15 February 2020 - 10:23 AM.