Improved Desert
Changes the color of the Desert Oasis building to match the surroundings and expands the pond to enable gold quality desert fish.

Improved Desert
Started by
Site Bot
, Jun 05 2019 12:09 AM
15 replies to this topic
#1
Posted 05 June 2019 - 12:07 AM

#2
Posted 05 June 2019 - 11:17 AM

#3
Posted 12 June 2019 - 06:47 AM

Heya, I had some trouble getting this mod to work initially and I think I've figured out why: Content Patcher was refusing to recognize the new Desert and DesertTiles xnbs because their filenames in content.json didn't specify their file *type* as well. Adding the .xnb to the end of their filenames in there seems to have fixed things :)
Edited by Maxenfelter, 12 June 2019 - 06:48 AM.
#4
Posted 12 June 2019 - 08:23 AM

oh woops, i thought i had added that! thank you for telling me i'll fix that up ^u^
#5
Posted 25 June 2019 - 04:03 AM

Hello! Finally, the eyesore is gone! Now, is there any way to make your mod compatible with SVE?
#6
Posted 25 June 2019 - 03:19 PM

Unfortunately I don't think they will be compatible, I looked at SVE and it directly edits the desert map which is what my mod does as well. If you're looking for a mod that just recolors the Oasis building I can upload an optional file that only edits that and not the entirety of the desert map!
#7
Posted 28 June 2019 - 12:25 AM

Dang. Well, what about adding the fishing and quality fish capability to the existing pond of that map? If not, oh well. If you could isolate just the Oasis building, that would be awesome!
#8
Posted 28 June 2019 - 11:42 PM

Well I tried all I could but it just doesn't seem to want to cooperate. :( The tiles get messed up from trying to install just the buiilding recolor with SVE so I believe both are incompatible. You could try messaging the author of SVE to see if they would look into it and/or make a compatible version? I'm very sorry I couldn't make it work! ;w;
#9
Posted 15 August 2019 - 06:09 PM

Some water spots don't seem crab pot friendly but i'm not even sure if they are in vanilla as i've not tried it there
#10
Posted 17 August 2019 - 07:53 AM

i'll look into it and see if i can make them work!
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