Vrage's Watch
Explore a new dungeon and gain the ability to control undead hordes.

Vrage's Watch
Started by
Site Bot
, Oct 24 2019 02:33 PM
14 replies to this topic
#1
Posted 24 October 2019 - 02:31 PM

#2
Posted 24 October 2019 - 08:57 PM

The concept of the mod is amazing. However i have a question. This mod is it compatible with the mod Forgotten Dungeons SE?
https://www.nexusmod...dition/mods/449 I ask in case they modify the same places...
https://www.nexusmod...dition/mods/449 I ask in case they modify the same places...
#3
Posted 24 October 2019 - 09:08 PM

They don't conflict. Both have all affected locations listed. This one's pretty much inside windhelm, the others are in more normal adventuring areas.
#4
Posted 25 October 2019 - 02:32 AM

You do not have to answer this question, but I'm kind of curious...how did you bypass the hard limit on how many corpses you can reanimate?
#5
Posted 25 October 2019 - 05:07 AM

Just finished it.
A few notes (possible spoilers).
I didn't find Jaana's letter until after I'd already cleared and exited the Watch. I kept thinking to myself "ya know, some context here would be nice" but apparently I'm just not that observant.
Possibly because of that, I didn't get a quest in my journal until I picked up the mask, and then it completed right away.
Found no glitches, bugs, or gaps/clips, no ctd or mod conflicts that I could see.
My only real complaint is the lack of a boss. Deathlords/Overlords are <SPOILER> reeeeally easy to pick off with ranged from behind the pillars in the last room. Sneaking wasn't necessary, they wouldn't come up that 6-inch ledge to get at me. I was hoping that coffin at the end of the room would hold a Dragon Priest or other undead.
All in all nice little mod you've got here.
A few notes (possible spoilers).
I didn't find Jaana's letter until after I'd already cleared and exited the Watch. I kept thinking to myself "ya know, some context here would be nice" but apparently I'm just not that observant.
Possibly because of that, I didn't get a quest in my journal until I picked up the mask, and then it completed right away.
Found no glitches, bugs, or gaps/clips, no ctd or mod conflicts that I could see.
My only real complaint is the lack of a boss. Deathlords/Overlords are <SPOILER> reeeeally easy to pick off with ranged from behind the pillars in the last room. Sneaking wasn't necessary, they wouldn't come up that 6-inch ledge to get at me. I was hoping that coffin at the end of the room would hold a Dragon Priest or other undead.
All in all nice little mod you've got here.
#6
Posted 25 October 2019 - 02:31 PM

Wearing the mask gives the player a hidden perk which raises the conjuration limit to 100 if the conjuration target is an undead. Taking the mask off removes the perk. Initially I would have wanted to have the same effect with a spell (without a mask) but could not find an easy way to do it without scripting.
Edited by omnijxs, 25 October 2019 - 02:37 PM.
#7
Posted 25 October 2019 - 02:36 PM

Thanks for the comment and glad you enjoyed the mod. The missing boss was an explicit design choice I made, but, yeah, you also make a fair point.
#8
Posted 25 October 2019 - 05:55 PM

Ah ok thanks for the reply:)
#9
Posted 30 October 2019 - 04:42 PM

Hi, sorry if this is a dumb-dumb question, but does this allow *reanimating* large hordes, or only conjuring them? Thanks :)
#10
Posted 02 November 2019 - 06:56 PM

Allows reanimation also.
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