Jump to content

Photo

Vrage's Watch


  • Please log in to reply
12 replies to this topic

#1
Site Bot

Site Bot

    Fear me

  • Members
  • PipPipPipPipPip
  • 1,998,322 posts
Vrage's Watch

Explore a new dungeon and gain the ability to control undead hordes.

#2
whitebird123

whitebird123

    Journeyman

  • Members
  • Pip
  • 45 posts
The concept of the mod is amazing. However i have a question. This mod is it compatible with the mod Forgotten Dungeons SE?
https://www.nexusmod...dition/mods/449 I ask in case they modify the same places...

#3
darroughgt

darroughgt

    Faithful poster

  • Members
  • PipPipPipPip
  • 1,442 posts
In response to post #74365483.


Spoiler

They don't conflict. Both have all affected locations listed. This one's pretty much inside windhelm, the others are in more normal adventuring areas.

#4
MysticSovereign

MysticSovereign

    Enthusiast

  • Members
  • PipPip
  • 105 posts
You do not have to answer this question, but I'm kind of curious...how did you bypass the hard limit on how many corpses you can reanimate?

#5
Marrowshard

Marrowshard

    Stranger

  • Members
  • Pip
  • 4 posts
Just finished it.
A few notes (possible spoilers).

I didn't find Jaana's letter until after I'd already cleared and exited the Watch. I kept thinking to myself "ya know, some context here would be nice" but apparently I'm just not that observant.
Possibly because of that, I didn't get a quest in my journal until I picked up the mask, and then it completed right away.

Found no glitches, bugs, or gaps/clips, no ctd or mod conflicts that I could see.

My only real complaint is the lack of a boss. Deathlords/Overlords are <SPOILER> reeeeally easy to pick off with ranged from behind the pillars in the last room. Sneaking wasn't necessary, they wouldn't come up that 6-inch ledge to get at me. I was hoping that coffin at the end of the room would hold a Dragon Priest or other undead.

All in all nice little mod you've got here.

#6
omnijxs

omnijxs

    Journeyman

  • Members
  • Pip
  • 22 posts
In response to post #74372563.


Spoiler

Wearing the mask gives the player a hidden perk which raises the conjuration limit to 100 if the conjuration target is an undead. Taking the mask off removes the perk. Initially I would have wanted to have the same effect with a spell (without a mask) but could not find an easy way to do it without scripting.

Edited by omnijxs, 25 October 2019 - 02:37 PM.


#7
omnijxs

omnijxs

    Journeyman

  • Members
  • Pip
  • 22 posts
In response to post #74375043.


Spoiler

Thanks for the comment and glad you enjoyed the mod. The missing boss was an explicit design choice I made, but, yeah, you also make a fair point.

#8
whitebird123

whitebird123

    Journeyman

  • Members
  • Pip
  • 45 posts
In response to post #74365483. #74365713 is also a reply to the same post.


Spoiler

Ah ok thanks for the reply:)

#9
LemonicDemon

LemonicDemon

    Regular

  • Supporter
  • PipPip
  • 61 posts
Hi, sorry if this is a dumb-dumb question, but does this allow *reanimating* large hordes, or only conjuring them? Thanks :)

#10
omnijxs

omnijxs

    Journeyman

  • Members
  • Pip
  • 22 posts
In response to post #74513718.


Spoiler

Allows reanimation also.




Page loaded in: 0.903 seconds