And Stay Back Improved
The fewer projectiles shot from your shotgun, the higher the knockdown chance per projectile hit.

And Stay Back Improved
Started by
Site Bot
, Nov 09 2019 01:12 pm
11 replies to this topic
#1
Posted 09 November 2019 - 01:05 pm

#2
Posted 09 November 2019 - 02:58 pm

Kinda buggy. I'll track for now.
#3
Posted 09 November 2019 - 03:44 pm

could you please report these bugs? the only one I can think of off the top is that I forgot to set a floor of 10% to mimic the base game
#4
Posted 09 November 2019 - 04:33 pm

NPCs would just glitch out of sight and return when I tried this.
Seems to be working fine now. Reloading an earlier seemed to have done the trick lol. Working pretty darn fantastic now! Thanks! :D
Seems to be working fine now. Reloading an earlier seemed to have done the trick lol. Working pretty darn fantastic now! Thanks! :D
Edited by RedShockStudios92, 09 November 2019 - 04:34 pm.
#5
Posted 09 November 2019 - 08:12 pm

Nice work man! :)
#6
Posted 10 November 2019 - 12:01 am

thanks! always loved using tammer's Tactical Mag-Fed Shotgun with slugs, now i'll have even more inventive!
#7
Posted 10 November 2019 - 05:04 am

Could there be a conflict with The 00 Commando Redone?
Edited by ARVSPEX, 10 November 2019 - 06:36 am.
#8
Posted 10 November 2019 - 12:51 pm

more than likely, but that mod's old and could probably use an update anyway haha.
#9
Posted 07 January 2020 - 03:58 am

I've played with the mod quite a bit now and it's worked just as intended so far. It's honestly a little broken to shoot Deathclaws with Slugs now, since they'll be knocked down and rendered defenseless most of the time.
I was wondering, is there a way to do something similar for the shotguns' Critical Damage? They have the same problem in that department as the Knock Down Chance does in And Stay Back, since moving up to 4/0 and Slugs ends up being counterproductive.
I was wondering, is there a way to do something similar for the shotguns' Critical Damage? They have the same problem in that department as the Knock Down Chance does in And Stay Back, since moving up to 4/0 and Slugs ends up being counterproductive.
Edited by ARVSPEX, 07 January 2020 - 07:22 am.
#10
Posted 18 October 2021 - 12:40 am

Frankly, whether the mod works or not don't matter. This is not an improvement. It makes the And Stay Back perk worse. If it were an improvement, it would change the knock-down percentage to LESS, not more. Shotguns instantly and automatically knocking anything from a person to a deathclaw into ragdoll is unrealistic and ridiculously OP. Who wants to go through a game where, no matter the enemy, the first shots you hit them with renders them a defenseless meat sack absorbing bullets as they blissfully await Death. ¯\_('_')_/¯
Edited by GSol88, 18 October 2021 - 12:42 am.
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