[img width=1000,height=271]https://staticdelivery.nexusmods.com/mods/110/images/74256-1-1458105571.jpg[/img]Thank you for joining us today, it’s truly appreciated. We like to start these interviews off with a bit of a personal introduction, so could you please tell us a bit about yourself?
I'm 28 years old from the United States and currently work in manufacturing dealing with parts and materials for creating circuit panels/electrical boxes & breakers.
Relationship Dialogue Overhaul is an immensely popular mod of yours for both Skyrim LE and Skyrim SE. How would you describe that mod for those who have yet to try it out and what inspired you to set out and create it?
Relationship Dialogue Overhaul (RDO) is an attempt to make the NPCs in the game feel slightly more alive and human-like. Make friends, spouses, and rivals talk to you in a way that makes them seem more appropriate. It also restores some dialogue that was originally cut from the game. The original inspiration behind the mod came from the mod Amorous Adventures. I remember the first time I heard NPCs use custom dialogue that had been edited together I was just awestruck. For some reason such a concept had never come to me until hearing it from another mod, but as soon as I did it sparked me to learn how to create my own dialogue.
[img width=500,height=281]https://staticdelivery.nexusmods.com/mods/110/images/93729/93729-1610634327-1978398670.jpeg[/img] [img width=500,height=281]https://staticdelivery.nexusmods.com/mods/110/images/93729/93729-1610634320-1183726343.jpeg[/img]What was your journey from mod user to mod creator like?
When I started playing and modding Skyrim on PC I was like most others and began with the Steam workshop, then transitioned to the Nexus. After getting adapted to a different way to install and use mods I began in dabbling with NPC edits and customization, which ended up being the first mod I made and uploaded (which has long since been deleted because it was not very good...)
From there I really started to learn how to use TES5Edit tool and the Creation Kit much more effectively and began to make changes to mods I had downloaded to suit my own tastes. Following some time doing this, I first got introduced to Amorous Adventures from a video by Shinji72, and inspiration from that really kicked off my mod creating journey.
I created several small dialogue mods before finally ending up with Relationship Dialogue Overhaul. During the process of creating RDO I was messaged by a very talented character creator, rxkx22, and together we created an attractive follower that has unique dialogue. Since then I've been able to work with him add some extra features and functions to his follower mods. I've created several other small mods - not dialogue related - that are more of my own personal taste and which are also available.
Several of your mods are what would be considered follower mods, in one form or another. In your opinion, what are the core ingredients for a good Skyrim follower?
That all depends on what you want. There are some extremely expansive follower mods available that really end up being more like quest mods instead of follower mods (which is fine, if that's what you want). And there are others that are a little more subtle and just have a small (back)story and that's it. As long as the follower fits into your Skyrim world and doesn't drag you out of it, then I think it's good follower mod.
The term “immersive” has become a bit of a meme in modding - Skyrim modding in particular. Nonetheless, I think we can all agree that there is definitely such a thing as an “immersive” mod. What does that mean for you and do you have examples of mods that truly add to an immersive experience?
To me, what makes a mod immersive is if it makes your playthrough more enjoyable. People will argue day and night on if a mod's "immersive" but really it's down to each user and their choice. One way that's been approached is by saying if the mod had been in the original game and you would have enjoyed it, then it's an "immersive" mod. I do have several pet peeves when it comes to custom voiced audio, and one is if it's really poor quality. For me, that completely ruins the experience. Also, if the dialogue is spoken with zero emotion when it needs to have some, that also ruins it for me. Those two things would make a mod very "un-immersive" for me.
What are some games other than Skyrim you enjoy playing? Have you ever tried modding other games?
Other games I enjoy playing are Battlefield 3, the occasional Chivalry, and Rocket League. There are others but those are the main ones. I have not modded any other game besides Skyrim.
What are your favourite hobbies outside of gaming/modding?
I'm quite a fan of motor racing, particularly open wheel, and participate in go-karting when I can. I also enjoy traveling around and listening to a variety of voices on a wide range of subjects and topics.
Do you have any tips for budding mod authors who want to follow in your footsteps?
My best advice I would give to people is to learn how to use TES5Edit and the Creation Kit, those are the tools you will use the most. The internet is your friend, use it for any questions you have. Ask other authors for help. Have patience, learning this can take time. For those wanting to do audio, you will need even more patience if you're going to be creating new dialogue out the games audio files, it's not something you'll be able to get on your first try. Don't get easily discouraged.
[img width=900,height=542]https://staticdelivery.nexusmods.com/mods/1704/images/12713-1-1508718533.jpg[/img]Is there anything else you’d like to say to our community?
I know I've been out of modding for quite a time, and that's simply due to both getting burned out and other obligations. If the time is available and I have the creative energy I will get back to it. Thank you for your understanding.
A big thank you to CloudedTruth for taking the time to talk to us! If there's an author or mod project you'd like to know more about, send your suggestions to BigBizkit or Pickysaurus.