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g0kur

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  1. Are there any events which will fire when the player leave the terminal? I use OnActivate event for entering terminal and it works, but I have no idea on how to fire events when the player exit the terminal. I tried onExitFurniture and onGetUp but none of them seems to work. Please help.
  2. I fixed it by selecting "update tangent space". I am very lucky because if you had not suggest me to select "face normal" and "smooth normal" I won't ever try to click "update tangent space" which fixed the problem! Thank you very much. :laugh: Edit: The nif tangent and binormal updater might work. However I updated the tangents just by using nifskope and it just works.
  3. Here is it. It is also noted that the shiny lines kinda follows the triangles of the mesh in weird pattern, that I labelled in red.
  4. Hello, so I have made a new head mesh for new vegas. However, when I apply the custom made normal map, these shiny lines occur. I have tried reducing the opacity of normal map but nothing seems to work. Any ideas on how to get rid of the shiny lines? Edit: This seems like a mesh issue, the shiny lines kinda follows the triangles in a weird manner. No idea how to fix it.
  5. I never thought that the custom made .obj will work with the stock .tri and .egm to create new sets of files. Silly me, trying to use custom made .tri to generate .egm, which gives an error of "invalid head egm". Feeling so dumb right now. Anyway, thank you for clarifying that.
  6. Hello, so Ive created a custom head mesh for fallout new vegas and it's working and showing in game. I then created .tri file with the blender TRI file scripts and facial animations is all working. The only file left is .egm , so how do I create .egm file for custom mesh? I tried Oblivion conformulator tool, but the tool needs proper .egm file before able to generate a new .egm file. How am I supposed to generate .egm with conformulator when I don't have a valid .egm file to begin with?
  7. In response to post #47428125. +1 for virtual folders
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