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TheNeglected

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  1. Sure, it is somewhere in the "Vault 11 Living Quarters" area.
  2. Okay, it is done. I have not changed the reload animation, and it can be repaired with regular laser pistols. It is placed somewhere in vault 11. Happy hunting.
  3. Sorry, I guess I wasn't clear. It would take more than just a retexture. The request was for the weapon to use Energy Cells, but the Euclid's C-Finder's reload animation uses Archimedes II Charges and they look like yellow Alien Power Cells.
  4. Easy enough to do. What damage and clip size do you want it to have? Also the reload animation will be incorrect since the Euclid's C-Finder's reload animation is the same as the Alien Blaster's, but with the power cell colored yellow. So while it will use Small Energy Cells the reload animation will still show yellow alien power cells.
  5. Attached to this post is a mod I made that alters the level lists of the Brotherhood of Steel so that they only spawn with T-45d power armor. Only problem is that if a member of the Brotherhood of Steel have already spawned before you install this mod he or she will already have gotten an armor and you will have to "re-roll" his or her inventory. To do that when you meet a BOS member with T-51b power armor open the console, click on the person, type resurrect and press enter. The person will then reload with a set of T-45d power armor instead. Note that this is only a problem for characters that have already spawned before you install the mod. Any BOS member that spawns after you install the mod will only have T-45d.
  6. Thats odd. Follows-Chalk is disabled when you complete Honest Hearts but that should be fixed by using enable on him. You could try using kill resurrect disable enable instead of just enable. You could also try making a bat file. Copy set "XX009dba".bFollowsChalkAvailable to 1 prid XX0094d1 kill resurrect disable enable moveto player into notepad. Replace XX with the mod index of Honest Hearts and save it as followschalk.txt in the "fallout new vegas" folder (not the data folder but the folder above it, the folder that contains the games exe-file). Start the game, load your save, open the console and type bat followschalk Hopefully this will work.
  7. If you post some information about how it did not work I might be able to help you. In what way did it not work? Did you get any error message from the console commands? I have used it myself and it has worked without problems.
  8. Pipboy Readius installs a new animation for the Pip-Boy to make the character look at the hand instead of the forearm. The animation is saved as: meshes\characters\_1stperson\locomotion\male\pipboy.kf and meshes\characters\_1stperson\locomotion\female\pipboyfemale.kf Deleting those two files should restore the original animation.
  9. You can use console commands to use Follows-Chalk in the rest of the game. set "XX009dba".bFollowsChalkAvailable to 1 prid XX0094d1 enable moveto player Replace XX with the mod index of Honest Hearts in your load order. Follows-Chalk will be teleported to your location and be available for hire. Be quick to talk to him though because as soon as you close the console he will start to run towards Dead Horses Camp. You can use prid XX0094d1 followed by moveto player to teleport him back to you if you are to slow to talk to him. You can also use prid XX0094d1 followed by tai to freeze him and give you time to talk to him. Use prid XX0094d1 followed by tai again to unfreeze him.
  10. If you are trying to use parts of a creature as an armor you will need to rig the deathclaw parts to the human skeleton. Try this tutorial for copying the bone weights from one mesh to another: https://sites.google.com/site/sickleyield/copyrigginginblender
  11. The icon for the players position on the map is saved as glow_cursor.dds in data\textures\interface\icons\misc. If you override it with an empty image file the marker for the players map position will be invisible. Likewise the dotted trail to quest markers and placed map markers are saved as waypoint_node.dds, waypoint_path.dds and waypoint_path_interior.dds in data\textures\interface\wordmap. The map will still open centered on the players position though, so you will still know where you are. Attached is a zip-file where I have done this. Simply paste the contents into your data folder. Note that I have only briefly tested this. It might be that glow_cursor.dds is also used somewhere else. If so that marker will also be invisible.
  12. It should be right in front of the saloon. You can also try these console commands, replace xx with the mod index of K-39RailRifle.esp in your load order: player.moveto xx000ae3 This should teleport you to right on top of the box. prid xx000ae3 moveto player This will teleport the box to you. player.additem xx000adf 1 player.addnote xx000ae4 This will add the contents of the box directly to your inventory.
  13. It's done. The attached file adds a Laser RCW with no stock, to the Vicki & Vance Casino, leaning on the "death car". The weapon is simply called "Laser RCW, No Stock" and has the same stats as the regular Laser RCW. To get more of them, use the code: player.additem xx000ade 1 Where xx is the mod index of LaserRCWNoStock.esp in your load order.
  14. Do you mean something like this? And do you want it as a replacer, a unique weapon or craftable at a workbench from a regular Laser RCW?
  15. From Joshua E. Sawyer on Formspring: Also, Benny only took the long way around on the way back. On the way to Goodsprings they passed Chance's Map, and Tribal Village as seen in the graphic novel All Roads, meaning the road was passable until very recently. All Roads actually implies that the cazadores were drawn there by the slaugther at Tribal Village.
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