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Hey there I'm soldierofwar, I have noticed that in vanilla large buildings seem to load their high detail model from further away than the standard 5 cell grid. Is there a way to enable this for newly added structures? I'm working on a city mod and this would be an amazing option to have. To clarify, I'm not talking about generating lod or enabling isFullLod here. I want the high detail model to load at least a cell earlier for the new structures I have added with my mod. Thanks in advance.
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Hey there, I am the mod author of a few city mods (the great city of x series). I'd like to generate and include object lod for my mods. Now I've been playing around with SSELodGen. I've tried removing all the btt files except for the cells I edited. It seemed to be working, but I eventually found graphical glitches along the north coast of Skyrim. Is there a way to include the lod of only certain cells or do I have to include all the btt(and the texture) files to make a working lod? Am I maybe missing some files? Any help would be appreciated!
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So I have a few mods out now and I'd like to make some compatibility patches, but also a merged version of my main mods. What do I need to do to make those compatibility patches work for the merged mod? Would I only have to change the name of the files they're referencing to the name of the new merged mod? Where would I do this? Is there also something I need to know about these patches for making them work with SE and LE? Thanks
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Glad I could help :)
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Navmesh had always been bugged. You should do it manually.
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Hi guys, So I have been doing some terraforming next to the college of Winterhold for my mod http://www.nexusmods.com/skyrim/mods/62289/?. Now this has obviously caused some trouble with the world LOD. I don't have any experiences with LOD and the landscape tool at all so I tried to look up some guides. Now the problem is that all these guides are for new world spaces while I edited an already exsisting world space. Can anyone please help me? -Jordy
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- lod
- winterhold
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