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Obscene911

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  1. From what I can gather, this is happening because Techland updated their DRM for online play and now the game will not load in offline mode at all with mods installed if your DRM token hasn't properly updated, and for some people, it might not ever update. All of this anti consumer garbage from Techland and Denuvo, and the game was cracked on week one and currently has tens of thousands of crack downloads. So, it's for nothing more than to ruin their game and our gaming experience. I'm gonna go play Cyberpunk now.
  2. Last I checked, Techland had changed it so the game must be loaded with Steam in offline mode for certain (if not all?) mods to work, especially when editing the variables in the .archive files. Well, after this latest patch, at least for me, the game will no longer load with Steam in offline mode at all. Can anyone verify whether this is an issue solely my own, or does anyone else experience this as well?
  3. Yep, that's exactly what I was thinking. Wolfenstein is a perfect example of that animation working in-game: Holster handgun #1 > reload handgun #2 > holster handgun #2 > reload handgun #1 > draw both handguns. Dual wielding shotguns.. that would be incredible. Especially with the Pancor Jackhammer mod for FO4. *rubs hands together evilly*
  4. If anyone could do the animations justice, it'd be wardaddy755. Not sure who we could build an auto-reloading thigh mechanism for handguns, or even how it would be possible to program the use of VATS for two handguns, equipping two handguns at once, and dealing with the plethora of other issues associated with this idea. My favorite in FO4 so far, as far as handgun mods go, is the Viper 6610 Innovative 10mm pistol. That's a kickass gun mod with full auto, and I'm having a lot of fun with it. It's what made me think dual wielding them would be incredible. I'm just not even close to being sure how that would be possible.
  5. Yeah, it would have to be some sort of convoluted method of reloading. Holster handgun #1 > reload handgun #2 > holster handgun #2 > reload handgun #1 > draw both handguns. Or, for the sake of gameplay, have some sort of quick reload scenario, where the mags are switched via mechanisms on the outer thigh, so the animation would be something like, holster both firearms to thigh mechanism > quick reload > draw both firearms. Or possibly some sort of energy handgun that runs off of a long lasting power source. Or handguns that are linked to a power source using a Tesla power pack, so they're fed energy wireless from a pod on your back. There are quite a few ways to overcome that issue.
  6. I know that this has to have been brought up before, but it's something I've yet to see, aside from dual wielding melee weapons, as a mod in this community. This had lead me to believe that it isn't possible, or is simply very difficult. I would imagine that the mod would need to modify how weapons are used once in the dual wield state (of course) as sighting down the weapons would need to be removed from the animation set (maybe?), and the left and right mouse buttons would be used for firing one or the other weapon separately or simultaneously. Or perhaps, a dynamic way of fighting with two weapons could be created, where, if possible, each weapon could be targeted to separate baddies. For example, you aim at one baddy, hold down Q for VATS and press the LMB, essentially locking your left firearm onto the first guy, then aim at the second baddy, hold down Q for VATS and press the RMB, and then go to town firing at them in VATS, pointing in two separate directions. This is likely asking quite a bit much of the engine, and I know it'd either be really difficult to do, or just down right impossible. But it sure would be sweet if it were possible. Any ideas? Is it possible? Would it be possible to create two instances of VATS at the same time, or perhaps, one instance of VATS, but with the two guns firing at separate body parts?
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