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MarkVarley

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About MarkVarley

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    Fallout 4 & Skyrim

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  1. I've removed a load of weapon animation mods and the weapon racks mod but it persists. I'll try a new game with these reduced mods (594 mods is 'reduced'! (455 plugins)). It's not game-breaking so I'll probably ignore it for the rest of this playthrough and watch for it becoming a problem early on when I next play through. I'll post back here if I do figure it out in cae it's helpful for people searching for answers to the same problem in the future. Thanks again wolf.
  2. Thanks for the info, I have some animation mods and something that gives me weapon racks (looking for it now and can't see it yet!) and some animations mods, IAF and weapon animation mods, I'll start by disabling those one by one and see if that pins it down. I have realistic ragdoll too but thats been there since I started this playthrough (as is my addiction I've added a lot as I've been playing, bad habit that). I'll see if I can pin it down with those mods first, thank youu for the pointers. EDIT: I just found the weapon racks mod I have https://www.nexusmods.com/fallout4/mods/42123
  3. Thanks! I noticed it a while ago and just thought 'thats odd' and continued playing and shuffling mods, so I can't pin down when it was, it's just recently started bothering me! I'm using Vortex by the way. I'm not averse to looking for conflicts in xedit but I don't know which mods to start looking at for this kind of thing. Heres my plugins list: PS. I'm a fairly experienced mod user, but I don't have a lot of time for gaming so I want to minimise the time taken hunting the problem down, I only have about 5 hours per week for gaming and I'd prefer to spend as much as possible playing! I am just looking for pointers, am I looking for animation mods or something changing nifs etc? I could do the old deactivate everything then reactivate in batches to narrow it down but that takes a lot of time (especially with 593 mods (475 plugins)).Weapons seem to be held properly and animate properly when npc's use them, and they're all in one piece as expected, it's just they seem to reduce to parts when npc's are dead.Heres another screenshot of a different weapon
  4. I have a lot of mods installed, I'm hoping someone will have some insight as to which mods I need to start looking at for this minor problem. When an NPC dies, the weapon they are carrying seems to be in separate parts, like the magazine and some other parts are hovering in the air a short distance from where they're supposed to be. I'm not sure if theres a mesh problem with weapons or an animation problem? Anyone have any ideas which kind of mods could be responsible?
  5. I'd really like to have my bobblehead display shown in each of the settlements I build a display stand. It's not exactly immersive having effectively having a copy, perhaps something could be done with a new item such as a Holographic Bobblehead Display so no matter which stand I place some bobbleheads they are viewable in any other settlements I build a display stand.
  6. Don't you just hate it when you are out there in the wasteland, getting into firefights and your power armor is taking damage and by the time you get to where you are going you're in a power armor skeleton, if only you could repair it on-the-road without having to hunt down a repair station! How about a mod that allows you to craft a portable repair kit, maybe in the form of one of those red toolboxes, with a weight of maybe 5, and when you drop it to the floor from your inventory then activate it you enter the power armor repair interface, then you can use any scrap items you have scavanged on your journey to patch-up your power armor. An awesome idea (inspired by Gophers playthrough EP53)
  7. +1 for this mod request. There is already a mechanism to put clothing into the inventory of settlers and companions so I'm sure someone could take the mannequin models from the game and make a way of displaying armour and clothing, or new mannequins based on a human model (lifelike mannequins!?).
  8. +1 for that, I'd like to at least have Dogmeat plus Piper or Cait but ideally just as many as I want.
  9. I was also going to suggest ED-E as a companion mod idea, obviously when the GECK is available. I think it's be a great companion mod, possibly with some storyline or short quest to get him up and running as-in FNV so you learn a story about how he ended up there, or even the eyebot from (I think) lonesome road as IIRC he was last seen starting to wander the world and could have ended-up in Boston.
  10. I've noticed when I look at weapons I have upgraded in my inventory they are listed with a Damage Rating in 4 figures but the info window to the right lists the same number but minus the last digit so a three digit number. https://www.dropbox.com/s/gvf9lnru9nw6ffk/2014-05-15_00002.jpg https://www.dropbox.com/s/gvf9lnru9nw6ffk/2014-05-15_00004.jpg Can anyone tell me if this is a limitation of the right-info area that can only display a three digit number? or is there something wonky about the rating on my weapons? I am using some weapon packs but not SkyRe or anything I know of that is messing with weapon ratings, except perhaps Community Uncapper and a high smithing level.
  11. Thanks Velve and Camaro for trying to help with this issue. I'm presuming that the only way to fix this would be a reset of Hearthfires. Anyone else coming across this thread in the future who has the same problem, heres a summary of the problem: I became unable to enter one of my Hearthfires homes, Lakeview, after moving around some my my loot stored within, most likely was a pile of around 1000 gems I placed in the hall and a pile of soul gems I placed (filled) in the large display case in the hall. I also had my wife, two children, a bard, a house-manager-person & a couple of followers living there. The problem manifest in an Infinite Loading Screen. Here are some solutions which may work for you: Try entering after telling followers to Wait some distance away (so they are not loaded also).Try entering by console command "coc byohhouse1falkreath"Open the Console and enter "TM" and "TAI" Turns off the Menu and the Game AI.Open the console and enter "PCB" (Purge Cell Buffer, frees up some memory).Use the workbench outside to change something inside, such as removing a workbench from inside.Install Skyrim Performance Monitor to give you more information about whats happening in terms of resources used by Skyrim.Temporarily uninstall any large texture packs.Temporarily stop or uninstall any mods that run scripts (anything that shows up in your MCM menu) then travel to Lakeview & spend a few minutes doing something, make two saves there, use a savegame cleaner to clean the latest one, load that save & move around for a minute or so, reload that save, then try entering). If this works you will be reloading your scripted mods having lost their settings and benefits!Memory Block Log will help you identify a possible memory issue. Try using Skyrim Startup Memory EditorTry installing Safety LoadTry installing Stable uGridsToLoadCreate/set SKSE.ini with below info: I think that covers all the advice here, if this also doesn't help you, what will fix it is reinstalling hearthfires: Move any people and loot out of your other hearthfires houses, take it and them to another vanilla home. Uninstall Hearthfires (I'm not sure if simply removing it from your load order would work). Load your last save and mince about a bit, make a new save. (optional) use a savegame cleaner (I reinstalled hearthfires without this step a while ago and it worked fine). Install Hearthfires again. You'll have to go and see the Jarls and buy your land again, etc etc.I hope other people with this problem have more luck than me! Thanks again Velve and Camaro.
  12. Yea but it was pretty much downloaded again when I saw that suggestion. BTW, I loaded a save after installing only the main .esm's and their patches, same problem, must be something funky in the save file somehow I guess.
  13. I can't seem to install SPM, I have a problem with one of the required files (see my post in their comments). I uninstalled my mods using SMM then renamed my skyrim folder so Steam is downloading everything that is supposed to go in there again...
  14. My recent fiddling with things has now left me with very regular CTD's, so I've decided to go with a clean download and install of skyrim and dlc's then apply a more conservative number of mods and clean the scripts from my last savegame. I'll be going light on texture mods this time, and I'll skip ENboost. Hopefully this drastic move will solve my Lakeview problem. Infact I may take a trip to Lakeview before I install any mods and make another save with no piles of shiny things to load in the hall.
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