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audiocd

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  1. 1. Start Bsa Browser software. 2. File -> Open Archive -> Open "fallout - meshes.bsa" (in your Fallout3/Data folder) 3. Find the "Meshes\landscape\lod\wasteland.level32.x-64.y32.nif This is the problem lod-file. You can extract the file if you want to find a proper fix for it. Untill now I did not succeed, Nif-scope sotware cannot re-save some parameters. So we will do a little trick. 1. Find the "Meshes\landscape\lod\wasteland.level32.x-64.y0.nif. 2. Extract this file. 3. Rename it to wasteland.level32.x-64.y32.nif 4. Create the folder in your Fallout3 directory Data\meshes\Landscape\LOD\wasteland (some folders may be already there) 5. Put the renamed file wasteland.level32.x-64.y32.nif inside of the wasteland folder. Of course you must use the "ArchiveInvalidation Invalidated" as for any other mods.
  2. Hello everyone. I'm trying to make some improvements for the ripple and sun reflections effect at the water. Bump effect is producing by the map "textures/wastelandwaterpotomac.dds" But after the resolution was double increased from 256px to 512px another mesh-effect has been appeared. Screenshot is attached (you need to be logged in to see it). If the resolution of the texture will be raised up further - it has no any effect because you can't see the higher resolution beyound this "tiles". This "tiles" can be noticed even at default ripple texture (see red circle) but due the low resolution the reflection map they're some kind of blurred. I tried to change the water settings with the ini files. Has no target affect in this situation. I think there can be some kind of low-level tile of the water object or something or maybe this can't be changed at all. If anyone knows something about the water specifics I will be approciated for any kind of help.
  3. Hello. You need to check some videos about uv mapping
  4. Clean Pure Water has only affect at Potomac RIver. Dazasters Blue Water has 8 types of the water objects. Let's take the list of water objects from this one. II will give you the link in PM because I can't attach the esp types of files here. It's a file with default ingame water but with tweaked underwater settings, it changes only underwater visibiliy. Just put it in the end of the mod list if you have another water mods. You can easily adjust all underwater settings with FO3Edit software. Just load main esm file and the mod file. There you will find lighted the fog parameters that was changed by mod from their original value. By the way I have my mod for the water also. But there is only a little tweaks for underwater space (the distance was increased and the color was corrected). https://www.nexusmods.com/fallout3/mods/23311 Looks like I need to make some update to cover more water objects at the wasteland and to tweak some underwater settings more carefully. Please note this mod works at the main Fallout 3 game only. If you need to change the water in some DLC you need to create additional file for it in the same way. Let me know is it OK or to change something.
  5. Hello. Can you provide a link for the mods you have used for that blue water? It's very easy to change the color and visible distance for the underwater space. But it takes some time to find all water objects at the world map. If there are some mods with already composed water objects I will change the underwater settings.
  6. Hello. For many years I was tried to resolve the nvidia AO conflict for Fallout 3. Enabling this option noticeably improves the lighting and shading for the objects. But due some specifics of the game engine you will get flickering issues with the shadowed or foggy interiors and with the grass outside. Finally balanced solution was found. You need set ingame antialiasing to "off". (important!) In the Nvidia Panel set the "antialiasing parameters" to the "replace" mode. Set the AA you need. Maximum is the best. The grass will loose some shadows but annoying flickering issue will be gone also. Shading in the interiors will be perfect now.
  7. Hello! Just write me PM if you still interested and I will send you the file of the fix.
  8. Stay tuned. I will try to do this. Looks like it's not a big deal to replace the meshes/textures in the mod files.
  9. ChaosGuilt, check my previous reply. You need to try to replace first two lines of the texture set in the nif-file for a female textures. There is "male" folder by default. Looks like the author of the mod forgot to do this.
  10. Drilldasher do you have "Synapse" installed at your PC?
  11. Lol. Looks like there is mistake in the files of this mod. Female head has male textures. Check this screenshot https://content.foto.my.mail.ru/list/omd_dn/f3tests/b-167.jpg There are the same map files in the female folder. Just the strings in the NIF file need to be corrected.
  12. Here is my options to increase stability and visual quality of the game. You should check FalloutPrefs.ini and Fallout.ini in SYSDISK:\Users\User\Documents\My Games\Fallout3 folder. Check both of the files and make the values of the line next: [multicore fix: stable playing without crashes, numbers of hw threads your cpu have, looks like 6 is max] iNumThreads=6 [z-distance: reduces blinking textures you can set it for 5 or 3 as well for better static shadows.] fNearDistance=7 [memory] uInterior Cell Buffer=12 uExterior Cell Buffer=144 iPreloadSizeLimit=209715200 [grids: full quality distance, you can try uGridsToLoad=9, but fps will drop down and crashes may be occured.] uGridsToLoad=7 uGridDistantTreeRange=7 uGridDistantTreeRangeCity=6 uGridDistantCountCity=6 uGridDistantCount=30 [LOD: increase draw distance] bForceFullLOD=1 bDisplayLODLand=0 fFadeInTimet=3.0 fFadeOutTime=3.0 fNoLODFarDistanceMin=0.0000 fDecalLOD2=3000.0000 fDecalLOD1=1000.0000 [THREADED PROCESSING:stable playing without crashes, "iNumHavokThreads" must be the same as "iNumThreads", bMultiThreadAudio mut be set to 0 anyway] bUseThreadedBlood=1 bUseThreadedMorpher=1 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bUseThreadedAI=1 bUseMultiThreadedFaceGen=1 bUseMultiThreadedTrees=1 bMultiThreadAudio=0 iNumHavokThreads=6 [GRASS: optimal draw distance, prevent grass and bushes from popping-up] iMinGrassSize=120 fGrassMinStartFadeDistance=0.0 fGrassMaxStartFadeDistance=5000.0 fGrassDefaultStartFadeDistance=4500.0 fGrassFadeRange=1300.0 b30GrassVS=1 fGrassStartFadeDistance=5300 [RESOURCES: reduces stutter at the loading] bBackgroundLoadLipFiles=1 bBackgroundCellLoads=1 bBackgroundPathing=1 bBackgroundNavmeshUpdate=1 bLoadBackgroundFaceGen=1 bLoadHelmetsInBackground=1 iBackgroundLoadLoading=1 bCloneModelsInBackground=1 ---------------------------------------- Also you need to install this https://www.nexusmods.com/fallout3/mods/8886 And this https://www.nexusmods.com/fallout3/mods/21888
  13. Thanks. I'm just trying to make this game running smooth and without noticeable pop-ups.
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