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Vilidran

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  1. Sorry for the trouble sir Thandal. Please move this topic to where you think it really belongs. Thank you very much. :yes: Good news is, I found a remedy to the problem. I think. It needs some modification to the ldp_lanna_spawn script. I'll try to share some findings if it is ok: This is the part of the code: (I think this is a layout shared by Satans_karma from "http://social.bioware.com/wiki/datoolset/index.php/User:Satans_karma") void main(){ object oArea = GetObjectByTag("lot110ar_chantry"); vector vLocation = Vector(-5.06298, -0.181137, 0.0); //change these numbers to the ones you found if (WR_GetPlotFlag(PLT_GEN00PT_PARTY_LANNA, GEN_LANNA_CREATED) == FALSE) { CreateObject(OBJECT_TYPE_CREATURE, R"gen00fl_lanna.utc", Location(oArea, vLocation, 0.0f)); WR_SetPlotFlag(PLT_GEN00PT_PARTY_LANNA, GEN_LANNA_CREATED, TRUE); }} First test was to change the "lot110ar_chantry" to "lot100ar_lothering", changed the coordinates where Lanna would spawn, then edited the prcscr_ldp_warden.gda to make the script run in the area. It worked fine, no respawning occured. I wonder if this has something to do with what Satans_karma have noted: "NOTE: You cannot (as far as I know) use PRCSCR to spawn creatures in areas that are included in an area list but are not the first area entered on that list. For example, you can spawn a creature in the marketplace in Denerim (because it's usually the first area of Denerim to be entered), but you cannot spawn a creature in the Wonders of Thedas shop (because you had to go through the marketplace to get there)." The last fiddling was to get back to the original code, move a line outside and this did the trick: if (WR_GetPlotFlag(PLT_GEN00PT_PARTY_LANNA, GEN_LANNA_CREATED) == FALSE) { CreateObject(OBJECT_TYPE_CREATURE, R"gen00fl_lanna.utc", Location(oArea, vLocation, 0.0f)); } WR_SetPlotFlag(PLT_GEN00PT_PARTY_LANNA, GEN_LANNA_CREATED, TRUE); // <----- Moved this line outside the "if" process.} Will continue to test if it will occur again. For now, no more respawning occured inside the chantry. Many thanks to Satans_karma's references and the creator of Tevinter Warden mod. :thumbsup:
  2. Good day to all. Was just wondering if this is bug that already exists or I broke something? Everytime I enter the chantry in lothering, even if I did not recruit her, instances of Lanna keeps spawning there. Tried to create new dialogue lines, new morph and new equipment for her and the other 3 companions (Willam, Marric, Martin), and placed it in the override folder. Even when returned to normal this keeps happening. The other 3 (Willam, Marric, Martin) doesn't have this bug though. Did not fiddle anything from the mod source files; just took referenced from them and all replacement were made from scratch. Any insight would be appreciated. TIA.
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