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Kohdi

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About Kohdi

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    Skyrim
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    Riven

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  1. Hello all, hopefully a simple request, I'm looking for a way to call up a custom animated title like those that display when a location is discovered, a shout is learned, or a quest is started. I can find where the text strings for these messages are, but all my digging has revealed no way to actually call it in a script. I'm sure it's something painfully obvious, but any help you may be able to provide is appreciated!
  2. I should clarify, this actor is a creature, so there won't be any facegen, skin tints, or armor to get in the way.
  3. Hello all, Odd question for you, but does anyone know a way to make an actor immune to any weather, fog, or lighting effects? For instance, if it's hazy out, I want this character to be completely visible from any distance through the haze, to cut through it completely, as though the weather does not affect it. The only important textures on this character are the glow maps, so not being able to see diffuse colors is not a problem. Any help is greatly appreciated!
  4. Hi all, I've been working on a weapon retexture, making my own textures from scratch, and while I think I have the basics and some of the advanced concepts down I'm having trouble getting my normal map and cubemap working together. In-game the specular/cubemap effects show up fine, but it seems like the details which should be visible thanks to the normal map are not being applied, giving the surface a lack of depth. In NifSkope I am unable to get the sword to render its applied cubemap/normal map, as has been possible in the latest version(s). Other custom weapons and vanilla weapons render their textures effortlessly, and I have been unable to find any difference between their .nif settings and my own. Any help on resolving these issues which may be offered is greatly welcomed!
  5. I've given up on this problem, and instead moved my modding location a bit further downhill, to what's ironically a better location anyway. It's proven beyond my troubleshooting skill and energies, so I guess I'm not building anything in snowy areas. If anyone finds this topic and replies, I'll check back now and then, and would be immensely thankful for an idea. Likewise, if I somehow find a solution, I'll document it. If not, abandon all hope ye who enter here.
  6. So, to recap- The problem: certain landscape meshes (mountains/cliffs/caves) with snow overlays will not display the rock surface within the Creation Kit. Cave floors using different textures and certain other landscape meshes are not affected, with no pattern found. Non-snow meshes are not affected. Things not affecting this problem: -Mountain/cliff/cave meshes or textures (including parallax) -ENB presence -SparrowPrince's Better Dynamic Snow -Any settings related to mipmaps or decals Suspected culprits: -Launching Skyrim without Steam open, resetting various custom/necessary .ini settings -Final Creation Kit update Where the problem likely resides: -SkyrimEditor.ini and SkyrimEditorPrefs.ini in the root Skyrim folder Please please please, if any of this sparks an idea, any idea at all, feel free to post it. I'm only one person, and not a particularly masterful troubleshooter at that. Until I post otherwise, I'm still working on this problem.
  7. Another update: I've confirmed that this isn't a problem caused by using an ENB; it persisted even after I removed mine from my Skyrim folders. Also, I've been looking through the SkyrimEditor.ini and SkyrimEditorPrefs.ini files in the main directory, as these now seem the most likely candidate for a bug happening in the Creation Kit but not in-game. Is anyone familiar with these files? I can't find much literature on them, and to my untrained eye, their settings seem alright. EDIT - A quick addition: I had not thought to check before, but now I realize this is only happening to meshes with a snow overlay. Decals, perhaps, or alpha maps? I'm not sure of how the overlays work, but I'll investigate this trail further. I'll keep posting here until I figure it out or until someone responds, surely I can't be the first person in three years to encounter this bug.
  8. An update: I've tried replacing my rock/mountain meshes with vanilla, non-parallax versions, and this has had no effect. Also, it appears this happens with specific meshes, not just random mountain pieces, and may be related to textures because one of the meshes, a light-snow cave entrance, still shows the dirt-textured floor while the rock is invisible. The few problem meshes I've identified are invisible in both Tamriel and other worldspaces. I've tried editing any values in the CK that look like they might be remotely relevant, to no avail, which makes me think it's a line that was written out of my .ini files completely (if that is the problem). Again, everything is fine in-game, and in NifSkope as well, the only rendering problem is within the CK. Please, anyone with any idea that might help me out, get in touch! I finally have some time for serious modding but this has made it sadly impossible to continue.
  9. Hey all, Just recently I've been having a problem with the CK in which mid-size landscape objects like rocks, dirt cliffs, and smaller mountain pieces go invisible, even after refreshing (F5), changing the cell, or exiting and re-opening the CK itself. I can see shadows cast by the objects, and can select them in the render window, but I just can't see them. This makes building anything outside essentially impossible. This only appears to happen in the Tamriel worldspace, although I have not checked any others except my mod's to verify. I suspect this started happening after I accidentally opened Skyrim without Steam open, which starts SkyrimLauncher.exe, which wipes out custom .ini settings. Maddening, but that's a topic for its own post. I thought I had fixed everything since then, but I seem to have missed this. Does anyone know of any settings in the Skyrim .ini files which could be causing these objects to fail to render? I have more than enough system power to display them, I'm almost certain this is just some weird settings issue. Thanks for any and all replies!
  10. GreyFox77, you're a hero. 3-4 days is just fine, working on this mod has taught me patience above all. And yes, I'd like the sword to still be equippable, and the broken fragment as a Misc object if possible. I may be able to add a simple collision mesh to it myself if that proves a problem. I'll send you a PM shortly with more details. Thanks again!
  11. For a very long time now I've been looking for someone who might be able to help me with a project - I have a specific sword mesh which needs a broken blade. I'd much prefer this to be a true mesh edit rather than an alpha-map workaround. Also, if possible, I'd like the broken-off blade segment saved as a separate object so I can add it into the game, but this is not necessary. I've attached a picture of the sword in question for your consideration. If you think you can help me with this you have no idea how grateful I'll be, please leave a comment here or send me a PM and I'll respond as quickly as I can. If you're interested I can offer you the chance to beta-test the mod this is for, and I would of course add your name prominently in the finished mod's credits. Thanks for any and all replies!
  12. Ordinarily I do have Steam as a startup program, but I had manually closed it and forgotten. I may look into the script option though, thanks very much for the response!
  13. Hello all, So, I made the fateful mistake of trying to launch Skyrim without double-checking Steam was open, and so the default loading menu came up and automatically reset my graphics settings to "low" (I previously had things custom-tuned and turned all the way up, no problem. GTX660, 8GB ram, i5 2500k processor.). Now, when trying to start the game, I get a CTD before the menu finishes loading. I've gone through my skyrim.ini and skyrimprefs.ini to try to replace all the settings this messed up, but so far nothing has helped. Are there known variables that are changed in these situations that might cause an instant crash like this? Any help you can provide is greatly appreciated. Also, I should ask, is there any way to turn off this idiotic auto-settings feature so it won't happen again? EDIT - Apparently this also re-enabled several disabled mods in my load order, which was what was causing the crashes. That problem has been fixed now. Still, is there a way to turn off such an irresponsible feature?
  14. Hello all, long story short I'm looking for someone who can help me edit a sword mesh (will be provided) so that the blade is broken off 2/3 of its length from the hilt. I would really like this to be a true mesh edit instead of an alpha texture workaround. Also, if possible, having the broken-off piece of blade made into a static/havoked object would be great, but is not necessary. I will be able to handle all the CK implementation and such, I'm just no good at 3D work. If you think you can help, please don't hesitate to comment or send me a PM, and I'll be sure to give you full credit for the edit once my associated mod is finished! Many thanks!
  15. Thanks for your reply, and yes, there are a few resources like that in the game files which may come in handy for re-using their collision meshes and such, but I already have a specific sword model which would need breaking, and it is much different than the typical iron longsword. If anyone will help I'll be sending them that sword and its associated files in the context of the folder structure for my mod, to make things as easy as possible.
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