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Cheesehole

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  1. New Vegas lacks a relatively simple perk mod pack that would be up to date, More Perks is more innovative with it's perks, while ST Traits & Perks is more on the ground of what to be like. However, I found perfect balance between Cirosans Classic Overhaul, which has different modules. One of them is Classic Perk module, that gives in game not overly robust, but new creative perks to use (more perks revolving around armor/no armor, perk for venturing out alone, and even perks related to what your karma is). This mod however has not been updated for a few years, and with the way more and more mods use JIP functions in their mods, it would be cool to see the perk part of this mod recreated, so that some of the perks can function with other mod related items.
  2. Having played Daggerfall, I loved how upon level up you could distripute X amount of attribute points to the attributes you wanted (the amount based upon RNG). I was wondering how easy it would be to recreate same leveling system, that takes into account of leveling some major skills and few minor skills, before requiring to level up, and such, distripute points as you see fit?
  3. New Vegas brought back Nightkin and Honest Hearts/Old World Blues brought us Spore Plants. Seeing from the rather famous Monster Mod, I was thinking why nobody would have thought to include Floaters and Wanamingos to the Mojave wasteland, in addition to increase spawn points for the former enemies. The difference from using monster mod and making a mod for these is not just the stability, but also so that it wouldn't clutter up the whole wasteland fully with these monsters. Logically, each of these monsters would have their own place to be. -Super Mutants has been harrassing travelers at Interstate 15 as Mr.New Vegas says, so why not to add upon the roads edges some of these muties? -Spore Plants would not survive in just any place at the desert, so they would appear upon places with water, say, Lake Las Vegas & Mead, and down from the Hoover Dam. -Floaters are FEV-infected mutations, they would have their place upon same places as Centaurs would likely be, in highly irradiated ones. -Wanamingos are quite lorebreaking, if we go through the Fallout Bible's rules, but who is to say some nuts man wouldn't had carried eggs along with them. The locations for such critters could be out from local civilizations and such. This has been the idea I wanted to let out quite some time, and also find modders resource for the titular creatures, so that it could be done. I appreciate your reading beforehand.
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