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legendman

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  1. Ok, I hope you can make it do what you want :D My screenname is ridiculous, but it's a nickname I've had too long to change. :X
  2. I'm not very experienced with this, but I'll try to help. In the CS, you'll want to go to Magic>Spell, and create a new spell. for the effect item, choose script effect and you'll have to create one. You could try something like this scriptName BoundEbonyArmor ref tempRef Begin ScriptEffectStart set tempRef to player tempref.additem EbonyBoots 1 tempref.additem EbonyGreaves 1 tempref.additem EbonyCuirass 1 tempref.additem EbonyGauntlets 1 tempref.equipitem EbonyBoots tempref.equipitem EbonyCuirass tempref.equipitem EbonyGauntlets tempref.equipitem EbonyGreaves End Begin ScriptEffectFinish set tempRef to player tempref.unequipitem EbonyBoots tempref.unequipitem EbonyCuirass tempref.unequipitem EbonyGauntlets tempref.unequipitem EbonyGreaves tempref.removeitem EbonyBoots 1 tempref.removeitem EbonyCuirass 1 tempref.removeitem EbonyGauntlets 1 tempref.removeitem EbonyGreaves 1 End It's probably not good to do that all without any delays, and I guess you could probably just use player.additem instead. I'm a noob but whatever, good luck!
  3. I have a small problem. I have made some non-Imperial guards, and they rarely yield to me when I get into a fight. I'm guessing there must be some script that says if the character is a guard and an Imperial, then always yield, but I can't find it. Does anyone know? Edit: Actually, I might just be an idiot. I tried hitting an Imperial guard and he wouldn't accept my yield anymore. Oh well, whatever, I can't delete this anyway! Edit again!: I figured it out, the Redguard Guard I made had a personality of only 30. I'm dumb.
  4. I use this for Khajiit http://www.tesnexus.com/downloads/file.php?id=31156
  5. Yeah I don't get why it didn't work either, it made no sense to me. Maybe it has to do with it being the tail slot, but anyway! I finally got it to work! I had to re-edit it several times, but here's what I finally came up with, and it works with both Khajiit and Argonians. scn EquipArgonianLeatherTail ref tempRef begin GameMode set tempRef to getcontainer if tempRef != player && tempRef.getequipped LeatherGreaves && tempref.getitemcount argonianleathertailarmour == 0 && tempRef.GetIsRace "Argonian" == 1 tempRef.additem argonianleathertailarmour 1 tempRef.equipitem argonianleathertailarmour 0 endif if tempRef != player && tempRef.getequipped LeatherGreaves && tempref.getitemcount khajiitleathertailarmour == 0 && tempRef.GetIsRace "Khajiit" == 1 tempRef.additem khajiitleathertailarmour 1 tempRef.equipitem khajiitleathertailarmour 0 endif end begin OnEquip set tempRef to getcontainer if tempRef == player && tempRef.GetIsRace "Argonian" == 1 message " " message " " tempRef.additem argonianleathertailarmour 1 tempRef.equipitem argonianleathertailarmour 0 endif if tempRef == player && tempRef.GetIsRace "Khajiit" == 1 message " " message " " tempRef.additem khajiitleathertailarmour 1 tempRef.equipitem khajiitleathertailarmour 0 endif end begin OnUnequip set tempRef to getcontainer message " " message " " tempRef.unequipitem argonianleathertailarmour 0 tempRef.removeitem argonianleathertailarmour 9 tempRef.unequipitem khajiitleathertailarmour 0 tempRef.removeitem khajiitleathertailarmour 9 end Now the only problem is that dropping pants while equipped doesn't get rid of the tail armor, and looting bodies doesn't either.
  6. Thanks again, but I'm afraid those didn't work. I also tried unequipping and equipping from the console, which didn't work. I tried doing that to see what would happen on the player, and it didn't work that way, even though it does through the inventory. It must have something to do with the way it's equipped, I suppose. This is driving me nuts. I can get NPCs to equip the armors if I manually add it to each of them and put a script on the tail, but that only worked with Begin GameMode, and I didn't think it would be a great idea to do that, and I thought this would be nicer anyway.
  7. Thank you for replying. I don't really understand the equipdelay stuff, but I tried everything I could think of using it, and it sometimes would work on the player, but never on an NPC. Also, I don't know if this matters, but when I'm a non-Argonian and I put on some leather greaves, then bring up showracemenu and change to an Argonian, it doesn't equip the tail. Is it possible that since the NPCs already have the equipment, that OnEquip won't work? I tried removing the race part, too, with no luck.
  8. Hello! I could really use help with this. I've been at it for about two days and I've gotten some help from a couple of friends, but still can't get it right. So here's what I want to do. I'm taking these spiffy tail armors http://www.tesnexus.com/downloads/file.php?id=18158 and making a script so that whenever an Argonian equips, for instance, a pair of leather greaves, they also equip the leather tail armor. I've gotten it to work for the player so far, and it works just fine, but I can't get it to affect NPCs. Here's my code so far: scn EquipArgonianLeatherTail ref tempRef begin OnEquip set tempRef to getcontainer if tempRef.GetIsRace "Argonian" == 1 message " " message " " tempRef.additem argonianleathertailarmour 1 tempRef.equipitem argonianleathertailarmour 1 endif end begin OnUnequip set tempRef to getcontainer if tempRef.GetIsRace "Argonian" == 1 message " " message " " tempRef.unequipitem argonianleathertailarmour 1 tempRef.removeitem argonianleathertailarmour 1 endif end The script is on the greaves, but I'm not sure what the problem is. I even waited by Right-Wind as he slept, and he didn't equip the tail when he woke up and put on his leather greaves.
  9. I could have sworn I'd seen one before, but I've been looking all over the past couple of days and can't seem to find one. I want some manly Nords, dag nabbit.
  10. Thank you so much. I had been equipping beards on the tail slot, but I changed them all and now it's working. You're awesome :D
  11. How does that work? I am having a hard time trying to do what I want. I tried adding equippable beards to some NPCs, but they don't put them on.
  12. You can do this with Oblivion Face Exchange Lite. How do you put the player's face onto an NPC? I couldn't find that.
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