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Sarge198

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About Sarge198

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  • Website URL
    https://www.vault108.com/forum/
  • Discord ID
    Sarge198#7106
  • Country
    United States
  • Currently Playing
    Team Fortress 2 / Fallout 3 / Borderlands 2
  • Favourite Game
    Tale of Two Wastelands

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  1. Could try renaming Fallout4Launcher.exe.
  2. I had only recently started working on fixing the lighting for Fallout 3. I will at some point get to Moriarty's Saloon and fix the lighting issues there. I saw all sorts of duplicates in Fallout New Vegas, Interior Lighing Overhaul fixes all of them.
  3. I would, it's good practice to use disabled refrences over deleted. I've tried mods such as BetterGamePerformance, I could see no difference. Where are there 12 lighting effects on one bulb? I want to see this.
  4. On the contrary, I care about that stuff. My mod Interior Lighting Overhaul would look completely off if I didn't add or adjust light beams. My street light mod uses custom light beams, and so does my Old World Blues Path Lighting mod. Without those effects in windows or on lights the game just looks odd to me.
  5. “The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.” — The Doctor
  6. Sorry posting at 2AM was a bad idea. Deleted references caused issues between mods, another mod re-enabling that reference. At that time I was told that cleaning mods with FNVEdit is important (didn't have a clue at the time), so I did. All was well and fine until someone uninstalled my mod. Any references that were undeleted would jumble up into a ball at the players feet making it impossible to move even with the TCL command. After much trial and error I discovered that removing "enable state opposite of the player" in FNVEdit caused the references to go back to their vanilla X,Y,Z instead of the players feet. I also moved the initially disabled references up from -30000.000000 to right under the cell or to their vanilla X,Y,Z. Although I don't think this made a difference either way. Right now the state of my mod is good, references are initially disabled, at their vanilla positions, or under/above the cell. -Sarge198 :ninja:
  7. Yes that was my intention, I don't want any deleted references in my mods. I made that mistake early on in development of one of my mods. When I first used FNVEdit (default settings) to clean the mod caused a very nasty bug for any user that uninstalled the mod. I can't find the screenshots I had, but I did find that another modder here on the Nexus has experienced that same bug. Here is the video they made. Well I'm glad I didn't touch any trees. Thanks for the link to the new version. -Sarge198 :ninja:
  8. I spent I don't know how many hours trying to fix a bug I like to call the spiral vortex of doom. All the initially disabled references spawn right next to the player at the entrance of a cell instead of going back to their initial location. (Only after disabling the mod that was 'cleaned') It all comes down to these settings in FNVEdit. Setting the reference to enable opposite of the player is a big no no. Also setting the Z to something like -30000.000000, its completely pointless and could also cause issues. http://i.imgur.com/ZuViyCu.jpg Did you mean 3.0.32? I can't find a .33 version anywhere. If someone believes this theory is wrong I would love to hear otherwise. -Sarge198 :ninja:
  9. I have personally found that using anything over iNumHavokThreads=2 causes both Fallout 3 and NV to become unstable.
  10. I doubt this will make an impact but I just need to get this off my chest. Please, please, please clean your mods before uploading them, deleted references cause problems with other mods that may use that reference, don't delete references!!! Disable them!
  11. Are your performance issues occuring in a specific area of the game? Make sure Fallout Character Overhaul's glowing ghouls is disabled, it can cause fps drops. update video drivers?
  12. Wrye Flash can do this, under the saves tab there is an option to list the save file's masters.
  13. I don't use FNV4GB, I've edited FalloutNV.exe directly with a hex editor to enable Large Address Aware. Not sure if it makes a difference or not. I just don't like how FNV4GB works, it causes xfire to not detect Fallout New Vegas and record my game play hours. What mods are you using? any large texture packs? Fallout Stutter Remover? Disable any mods, run the game, see if the message pops up. Best thing to do is process of elimination, its annoying I know. Just disable mods 1 by 1 until the problem goes away. I would guess its a badly formatted mod with a memory leak, improperly sized texture, etc. Try installing New Vegas Anti-Crash, It could help you never know. :laugh: Sarge198 :ninja:
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