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vojteek

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    Definitely not Fallout 4, it sucks
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    Morrowind

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  1. I get redirected when I'm trying to download this mod (Main file or Optional files): http://www.nexusmods.com/morrowind/mods/43729/?
  2. Damn, nope, it isn't :sad: I've got a problem now with this mod: http://www.nexusmods.com/skyrim/mods/79587/? and I'm logged as Leoqbt. sunday2013, can you tell us what mod you tried to download?
  3. AxelDominatoR, I haven't encountered any problems, it looks that everything is working smoothly now. Thanks for fast response!
  4. This happens when I'm downloading one specific mod from Skyrim Nexus, that means Interior Decorator by NorthHare (http://www.nexusmods.com/skyrim/mods/78413/?), it's a new mod, it was added to database 20/10/2016. I download the mod manually, then the standard window pop-up appears "Your file is being prepared for download from the content delivery network..." but then it closes and I'm redirected to the Nexus Mods home page (url: http://filedelivery.nexusmods.com/110/1000224880/Interior%20Decorator-78413-1-0-0.7z?ttl=1476976297&ri=8192&rs=8192&setec=2ecc9a121969dcd725116881da02de78) logged every time as a user Vict0r1984. This happens every time with just this one mod, I'm also logged every time as Vict0r1984, but fortunetly I can't edit his profile of preferences, when I click on options in the menu the page reloads and I'm logged with my username. This issue can be related to bug reported earlier: https://forums.nexusmods.com/index.php?/topic/4959490-download-manually-button-redirecting-to-games-list/ http://i.imgur.com/qVQqPx8.jpg
  5. I've reinstalled CK and it work, I see now edited cells, i'm so embarassed that was so easy and I haven't thought about it.
  6. Hey. I like two mods which modify an exterior for Solitude Docks, so I wanted to make a compability patch, just for myself. 1. I start CK i tick Skyrim.esp and one of the downloaded mods (yes, just one, I wanted to check something first) and I select "Active plugin" for that mod. 2. Files are loading, I click "Yes" or "Cancel" on the error messages. 3. When I load the exterior cell SolitudeDocks01 or SolitudeDocks02 and they are just like in the vanilla game. I've edited the SkyrimEditor.ini with bAllowMultipleMasterLoads and sResourceArchiveList2. I've tried loading Skyrim.esp and that NexusMod.esp without selecting "Active plugin" - same result, cells are vanilla. I've tried loading Skyrim.esp and other mods from Nexus - same result, all cells are vanilla. Can someone help me with that?
  7. Hey. I like two mods which modify an exterior for Solitude Docks, so I wanted to make a compability patch, just for myself. 1. I start CK i tick Skyrim.esp and one of the downloaded mods (yes, just one, I wanted to check something first) and I select "Active plugin" for that mod. 2. Files are loading, I click "Yes" or "Cancel" on the error messages. 3. When I load the exterior cell SolitudeDocks01 or SolitudeDocks02 and they are just like in the vanilla game. I've edited the SkyrimEditor.ini with bAllowMultipleMasterLoads and sResourceArchiveList2. I've tried loading Skyrim.esp and that NexusMod.esp without selecting "Active plugin" - same result, cells are vanilla. I've tried loading Skyrim.esp and other mods from Nexus - same result, all cells are vanilla. Can someone help me with that? EDIT: Sorry, wrong category, this topic should be in the Skyrim Mod Troubleshooting, I'm here on Nexus for a six years, but this is my first post on the Forums.
  8. Hey guys, i have a very strange problem with textures in FVN. I had installed the game with all DLC's and updated it with latest patch and then I threw to the 'Data' folder: 1. NMCs_Texture_Pack_For_New_Vegas - LARGE - (http://newvegas.nexusmods.com/mods/43135/?) 2. Ojo Bueno - ULTRA LARGE - (http://newvegas.nexusmods.com/mods/39755/?) 3. MGs Neat Clutter Retextures (http://newvegas.nexusmods.com/mods/42551/?) About 60% of all textures work correctly, but 40% not, situation is like on the screen: http://imageshack.us/a/img585/1650/g11g.jpg Vanilla textures have objects like: cash register, computer terminal, footlocker, telephone (clutter), motorcycles (like those in front of Goodsprings Saloon), jukebox, billard table, toolbox... Actually high res textures have only buildings, surfaces, vehicles and vegetation, only a handful of other objects (eg. scrap electronics) have a high-resolution textures. Why is that? Sorry for any grammar and spelling mistakes, english is not my native language and i haven't used it for a while. My rig: > Intel Core i5 3570K @ 3.40GHz + Gigabyte Z77X-UD3H > Gigabyte GeForce GTX 670 in SLI > 16,0GB RAM > Microsoft Windows 7 Ultimate 64-bit SP1 Other info: 0. I have the lastest Nvidia drivers. 1. Config in the launcher is set on "ULTRA HIGH". 2. Textures size in settings menu are set to "LARGE". 3. I am using correct d3d9.dll. 4. Game is updated with lastest patch. 5. I run the game via NVSE (New Vegas Script Extender), however it doesn't matter in my case (textures and meshes only).
  9. is it possible to make "backwards attack" 100% effective?
  10. nosisab, pushaway its what i ment. I have no idea how to script items or sth, but i saw "add script" option in TES Construction set - what should i put there to get "pushaway" function in a weapon?
  11. How i can make my own sword do that? Just knock down without killing in 1 hit.
  12. Hi all. Is there any mod that makes sword possible to knock down someone at every hit? :thanks:
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