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Exi7er

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  1. So, I removed every Mod, I already finished and every Mod wich attemt to change something, another Mod or the Bashed Patch already modify. Then I manually installed all Mods with non-standart Folder structure. Afterwards I rebuilded the bashed patch and pre-sorted the Load Order with Loot. Then I optimised it with the Help of FOMM an this Article. I also reverted back to AI!.bsa since i didnt get rid of the purple skins with the generated list. I didnt run into any Error so far, so the Problem seems fixed. Thank you dubiousintent and M48A5. I post the new load Order below just in case someone wants to Check if I overseen something.
  2. Quickly checked with MSI Afterburner, my VRAM isn't even 1/4 full :happy: https://ibb.co/D1r49SB
  3. Thank you dubiousintent for your Hints. I try this weekend to sort uneedet Mods out, rearrange the Load Order and remove the deactivated Plugins. I think i use the generated List for Archive Invalidation since it output much less Errors ingame. Afterwards I use the Terminal to figure out from wich mod the faulty stuff originates and check the Mods for non-standart folder structures. Well idk how the Clone Mod Handles the Textures, any ideas for the texture errors there? And what is with vanilla Textures? I didnt modified any male Textures, but the male Kahns have Pink textures too. I dont think I'm out of VRAM because I get no CTD and I already resized the Textures with FNV Texture Optimizer. I have Windows 10 and it is not only limited to Faces so cause 2&3 are also out :confused: Could this also originate from the messy Load order, even if there is no Mod messing with those Textures?
  4. I use LOOT to sort my Load Order and it doesnt give me any errors. I know about the ~140 active mods Limit, thats why I disabled already a bunch. Does the inaktive one still count? I installed and removed several Mods in order to get below 140 and to fix incompatibility between Mods, installed compatibility Patches and maybe overseen some while deleting some mods. NMM deactivates mods while sorting the Load Order and Wyre Flash does this also when building the bashed patch. So I honestly lost track which Mod depends on which other and there are shure some Mods that became obsolete because other Mods already did the Job. So I would be very grateful if you look over my load Order and sort all the obsolete ones out - Sorry I already fought several Days with missing Masters and Incompatibilities so I really dont want to mess with the load Order and the installed Mods since I get them finally run togheter. I use only one Type of A.I. either AI!.bsa from FOMM or the List generated by the Generator and both on their own have those Problems. Idk if Vortex or NMM left something that messes those two up. I dont even know if they use some other Method or also just AI!.bsa :sweat: but since they mess so much up I abandoned them anyway. So the Exclamation marks are missing Meshes, so why does the Generator find most of them (exept the weapons) and AI!.bsa not (exept the weapons)?
  5. Hi, I'm currently playing a heavily Modded Fallout New Vegas and encountered some heavy Texture-Errors/Glitches. I tried different ways for the Archive Invalidation. - With NMM everything is going crazy and i got some CTD's. Well it's outdated, so i expected that. - Vortex is a no go, because i loaded a archived Backup and nothing matches with the deposited Data in Vortex. So it messes everything up. - FOMM gets the Weapon and Character Textures (both Player and NPC) correctly but the Environment Textures are going nuts and I get a huge amount of missing Textures Errors (White exclamation Mark on red Square). Sccreenshot: https://ibb.co/zRC9T0B - The Archive Invalidation Generator gets most of the Environment Textures (some windows are still switching between Textures, but they are at least all Window Textures and no huge Eyes or something...) correctly and I found so far no environmental Texture Errors, but all the Characters got partially or complete Purple Skin and some Weapons getting Texture Errors. Screenshot: https://ibb.co/BfRZN1v So all Textures should be in the Game Files because FOMM and the Generator are finding them. Sadly both of them arent doing they Job so well and are missing or mixing up one ore another Texture. So my Question is, does anyone have a Idea how to fix this? I already tried to merge the Mods with Wyre Flash and ran them through FNV Texture Optimizer. Thanks in advance :laugh: Load Order:
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