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ad3d0

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  1. Yes, this solves 90% of nav-mesh issues.
  2. Ah! Finally! I´v been fighting with same problem for 2 days. :laugh: Looks like I gonna reinstall all mods. Again... Anyways, thank you! :thumbsup:
  3. Whoa, something new in NIfSkope! Thank you for sharing!
  4. Proper EULA solves all you´ve mentioned. Try reading EULA for some games, you´d be surprised.
  5. I never said that nothing will change if modding gets paid. All I´m trying to say that modders deserve to be paid for their work, if they are ready to take some responsibilities of course.
  6. That´s not the reason you can not get paid for your hard work. As Ethreon already mentioned most gamedevs use software not invented by them. Go to Steam store, at least 85% of games sold there are made in external specialized programs, still they are not free for all. People get paid not for using some unique tools, people are paid for their talents and time. That´s how it works everywhere.
  7. So, if the company creates a game to make money - it´s ok. But if some one makes mod with assets, at least not worse than company made (often they are even better), he doesn´t deserve to get paid for it?
  8. To fix it you´ll probably need to rewrite AI script. And If you fence them, they´ll just teleport out.
  9. I think it´s not the reason this time. I can assure you there are a lot of holes, not textured parts and etc. in vanilla meshes. Noticed it while was making my mod. Had to fix a bit in almost every mesh I used.
  10. There is the problem, any settlement object placed with a script are placed without navmesh. At least that´s how it was some time before. Haven´t tested it recently, so may be and hopefully it´s fixed by now.
  11. The only BUT, as I know, navmesh does not work in script placed buildings...
  12. Probably some settlement mod, author of which accidentally replaced some vanilla door mesh.
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