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brony71

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    https://steamcommunity.com/id/lil_ol_bronka/
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  1. This "less than A Number" output was mistakenly taken from GECK wiki article about GetLockLevel func. Of cource I'll remove it if I try to use Lock func. UPD: like it was said above, looks like script won't work without individual change of every lock in the game and it's almost impossible to make. Sad. Welp, thanks for advice anyway :)
  2. Well, the script is obviously isn't doing anything in it's current state. What I want to do with it is to make it to check player's current Lockpick skill points and then give to all locks that has any type of difficulty (except Impossible) specific level, that can be changed if you rise your Lockpick skill to more easier (as I learn from GECK, it is possible to reverse lock level requirment of skill and make Very Hard lock to request 0 skill and Very Easy to request 100). Yes, I read about it in guides, but I thought I'll could avoid that lock level changing of every lock in the game. But now I guess I couldn't. Sad. In addition I think even if this script could work, it can also affect all terminals' lock difficulty, but if not, it needs to make some additional script which really required to change every terminals' difficulty individually (btw, that's easier to make with terminals than with locks because each terminal has it's separate slot in GECK's Terminals section).
  3. Hello, fellow modders. As a newbie in GECK scripting I want to ask some experienced of you to help me to find necessary script command for my mod idea. Idea: make dynamic lockpicking system, that depends on your Lockpick skill - more points you have, more easier lock difficulty will be set (i.e. 10 points - Very Hard, 100 points - Very Easy, etc.). The problem is - I dont know what command can force locks to change their difficulty (I already did a draft script, its obviously not working). Also if it's possible I want to make mod NVSE-free to make it more available to unskilled in mod using users. Thanks.
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