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sebazz

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Nexus Mods Profile

About sebazz

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  • Country
    Portugal
  • Currently Playing
    Vegas
  • Favourite Game
    Diablo 2 - Resident Evil 2 - Dungen Siege - Oblivion - FO2 - FO3
  1. I just cant believe how I could forget that... I always miss to check for the most basic conflicts...
  2. fellow modders I'm at the final stage of a upcoming mod that will give Vegas lots of immersive stuff scavenged from FO3 and Vegas mods.. gameplay changes.. new armors and weapons.. new weathers.. grenade hotkey.. etc.. etc.. almost everything you miss from your modded fo3 gameplay. everything works just fine.. and the mod will be uploaded this weekend. but after testing the mod something was still missing.. more enemies.. I've come up with the idea to give Vegas some of the missing fallout 2 taste.. new super mutants - Remnants of The Master's Army new raiders - not raiders from fo3 or NV fiends.. raiders with leader armors and green hair equipped with smg and throwing weapons.. I've created all the new npcs in geck just like the way I've created new npcs for fo3 but for some reason they don't appear in the wastes.. just in interiors.. even if i make them appear by script when the player triggers a collision box. then, when i get back to geck to see wtf is wrong, the npcs I've placed in the waste isn't there anymore.. I use the "use info" option to track were they went and those bastards appear in a f***ing interior! anyone here have the same prob? any clues? sebazz
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