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rbartmoss

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  1. Alright, I've read the thread. Interesting problem. Some obersvations: - Even veterans make mistakes sometimes. Do not rule out any particular mod because it was written by an experienced modder. More of a general thing, since it seems likely that it's not a single mod causing this, but still. - From what I understand, the saves aren't actually corrupt, the game just thinks it is. Further, I understand that, when the issue appears, you can save, restart, and reload, is that correct? If so, this rules out any general damage to the data itself. - From what I have seen and read, it seems Skyrim does not clean its own memory correctly when you subsequently load a saved game without restarting Skyrim. Do try to keep an eye on this - does the "false corruption" show even if you did not load a save after the initial load to continue playing? (I hope you know what I mean.) This is of course just a hunch. - The SKSE guys may be able to help a lot here; do they know what could damage the section of memory the load game or "check validity of savegame" routines reside in? - You should also compare what version of Windows you use, what language it is set to, and whether you have any "non standard" aspects in your install. Simple example - non-English path to the game, special characters in item or character names, what have you. - Make sure you don't run any ENB, sweetfx or other injectors. You don't want to mess with dll's in situations like these. - If the problem does occur reliably even if you stand in place for some time, then any resource that is loaded or unloaded dynamically, or script that runs on a regular basis, could be the culprit. I don't know how Skyrim specifically works under the hood, but weathers have been suggested; I guess it could be sounds, NPCs/equipment/textures for the same, it could be AI scripts, or any other general housekeeping scripts that Skyrim runs. - The problem could be situational, for example, it could be related to a script that only runs at night, when it rains, and there are guards nearby. When the corrupt save thing occurs, try to keep track of recent conditions in-game. I understand you may not notice the problem immediately after the trigger, but it's worth-while to keep this in mind.
  2. Why not? That's an unsigned 16bit integer, and if Bethesda didn't (actively) change it, the limit still applies. Still reading the thread, sorry if this was pointed out later already.
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