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Shizof

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  1. Hello, I'm looking for a way to randomize "emissive multiple" value of a BSEffectShaderProperty in a nif so that it gets a different value each time it's used. I know there is a way to animate the value, but what I'm looking for is that it gets a different value each time the mesh is rendered. Is such a thing possible? Perhaps with some clever usage of interpolators? Would take any help.
  2. What I'm trying to do is to summon the exact copy of a npc's body mesh on top of it by script. Currently I'm doing this: ActorBase victimbase = Victim.GetLeveledActorBase() ObjectReference VictimCopy = Victim.PlaceAtMe(victimbase as form) I need something better than PlaceAtMe() function which creates a clone, but it is the whole deal, not just the body. It has its own inventory and other stuff. Also for npcs created from leveled lists, this function doesn't produce a copy but another npc from that leveled list resulting a different actor. Any help would be appreciated.
  3. There is this mod with unique interface for tavern mini games: https://www.nexusmods.com/skyrim/mods/68553/ I'm thinking the same method can be used to replace the original lockpicking system. Of course there is no mouse usage in that game, so a simulation of some sorts can be made maybe to make it look like you are lockpicking.
  4. Hi, I encountered a weird eye problem on npcs. When npcs become idle, they sometimes look top right corner with their eyes. Like it is stuck. But when I start talking to them eyes go back to normal. I'm using mod organizer. I checked which mod uses head files and saw it is enhanced character edit. Thought I found the culprit. After disabling it, it uses skyrim's own files but they still do this. It happens in males and females. Have any of you encountered this before? I'm using latest racemenu, I generate fnis successfully. Have many animations installed. http://i.imgur.com/Pp5r5rXl.jpg?1http://i.imgur.com/wGDwCxrl.jpg Any help would be appreciated.
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