I'm trying to get a mod to work, it's a rather large one mostly of armours but also includes a weapon. The weapon requires a mod that is no longer available (SS Weapon Effects.esm), so I'm wondering how I can remove the dependency to allow the other files to load properly? The mod itself is spread over several .esm most of which require parts of the one including the weapon in order to work, but I can't activate that particular .esm due to its partial dependency. I'd rather be able to launch the game with the .esm enabled even missing its master and then try and troubleshoot it bit by bit, removing specific dependent parts etc. Is that recommended?