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RangerDulann

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About RangerDulann

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    Fallout Shelter, Subnautica, We Happy Few
  • Favourite Game
    Mass Effect Trilogy

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  1. Hi. If you haven't downloaded them already, my latest updates should have fixed this. The problem was the different crc hashes. Example: ALOT HMF_HED_PROMiranda_Face_Diff | CRC: 0xB389BFE6 Texmod HMF_HED_PROMiranda_Face_Diff | CRC: 0xC30DCFDA ALOT uses the vanilla crc. Texmod sees the ALOT textures as new and gives it a new crc. So for making mods its a bit cumbersome.
  2. In response to post #74406048. Decent money? Maybe 0,1% of the modders. I've been active since 2014, with 49 mods and never received 1 donation. I think the DP is very useful. We get something back for our hard work. Other than eternal gratitude, which is also nice ofc.
  3. Replace skulls with ship and sentinel Other icons for save data and exit? Maybe harddisk and door.
  4. Tablet support is broken. I like to browse nexus when I'm on the toilet. Read comments etc. With the old design I could visit any page. Now when I go to a mod it's a small strip at the bottom and I have to login? But I can't login. I enter my credentials, press go, and nothing happens. Safari / Chrome IPad 3, A1416 IOS 8.3
  5. In response to post #73641518. #73641833 is also a reply to the same post. Maybe. But than another website comes along and I have to resize for that and so on and so on. Not user-friendly. Also nomansskymods.com has a similar system, but with a tablet breakpoint of 884. But thx for your reply. I'll stick with it for now, coz I have to support my mods. Hoping for improvements in the future.
  6. I'm not thrilled with the new design. It's making it less attractive for me to visit the site. I'm using 21:9 screen divide in three parts with displayfusion. This puts nexusmods into tablet mode. And no I don't want to zoom or resize the window, I need the space like it is. So how about a toggle for this. Or a better detection algorithm.
  7. I've been busy with a new suit voice. This is what I came up with so far: Its not as good as the real nano suit of course. It can be improved, make it a little bit faster, add distortion/flange. And change a few lines: Life support systems. Activated. ---> Booting core functions. User initialization sequence. Complete. ---> All systems online. Ready to deploy. I will make a guide when I'm finished. Did one earlier but that's obsolete now.
  8. You need to run NMS unpacked. Method: How to use 'MODS' in VR with No Man's Sky BEYOND
  9. This is a complex issue. The shader hack was the best method. There's two other ways to fix this: 1) Change the size of an item in .mbin files. Example: <Property name="Width" value="512" /> <Property name="Height" value="256" becomes <Property name="Width" value="384" /> <Property name="Height" value="256" (1.33 aspect ratio). Ingame its get stretched to proper size. 2) Edit the graphics in Photoshop. Both are a lot of work! I'm not even gonna try it. Imagine doing all that and then HG releases a widescreen patch. I have a plan to only fix the reticles. That's the most annoying for me.
  10. Edited all relevant reticles, but couldn't find the white line. I suspect it's a vector graphic so should be inside an .mbin. Anyway, I'll just drop this here and someone else can have a go. This contains the .pak file, a screenie and 3 photoshop files. Anyone is allowed to publish this, but give me credit when you do. Good luck! (Pick 1 mirror): https://openload.co/f/uFyB5Ni0BE4/DarkerShipReticle.7z https://www74.zippyshare.com/v/epI7RjjS/file.html https://filebin.net/19mwf0t9af9xs9e6
  11. There's an excellent wiki: https://nmsmodding.fandom.com/wiki/No_Man%27s_Sky_Modding_Wiki
  12. Still need to find the white line texture. Also there's 6 reticles to edit (A-F).
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