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guerrerodelyermo

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About guerrerodelyermo

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  1. FInally! after all the struggle to get it right; How i made it; new project > from file MaleBody.nif > next (reference) outfit/mesh from file > choose your armor.nif>finish select the meshes > copy bone weights Increase radius in 10 (5 default) > accept Export to NIF with reference test in game and rejoice its exactly what you said SandMouse :laugh: :laugh: , but i made it in the wrong way before, adding the reference body like an outfit instead of opening a project and choosing it there. Thanks again for your help :smile: !
  2. :laugh: The abomination :laugh: Ok I will do that. thanks for taking your time SandMouse and giving me some guidance!
  3. As you can see in OS it looks ok, but in game it looks awful, worst than a necromorph. thanks langnao for the article, i will check it out.
  4. Thanks for the help! ok i will try it. Im not sure how to import bone weights (copy bone weights?) but i will find the way :laugh:
  5. Hello! I was looking for some kind of guide in these cases, but I did not find anything yet. I want to do a mashup (for personal use) but when I open the file in Outfit Studio instead of seeing it as in many tutorials, with the body correctly aligned, it looks like that, with the boots lower than the rest of the clothing. When I want to add some accessory, they fit under the body and not in the corresponding places. What causes this problem? how can I solve that? Thank you
  6. i´ve had the same problem, try uninstalling or disabling " FNV Realistic Wasteland Lighting" it worked for me :smile:
  7. hi, i was trying to create some poses but when i want to execute it in game nothing happens and then i get an error message from windows and closes the game. i can make the pose in blender (got the skeleton, the way to edit it in nifskope) convert it to nifskope, and create the esp plugin (im not pretty sure in this part ). if someone can lend me a hand with this it will be much appreciated. PS:i was searching in geck site, google and nexus... but theres no much information related to create animation for this game o_O EDIT: i found what can cause the problem, when i open the edited .kf file shows me a popup window with this ""device position incorrect after block number 0 (NiControllerSequence) at 1802 ended at 3731 expected 3733"". is this normal or a bug in the program version?? ------ EDIT2: it was a version problem... downgraded and it works great :)
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