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rux616

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    rux616#950
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    New Zealand (Aotearoa)
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    Fallout 4, Warframe
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    Many!

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  1. Fair enough. Did you have any feedback on the other part of my post? Would it even be possible to not interfere if utilizing an ephemeral container? I'm not going to be using the keyword route anyway, at the very least because it's simply not working, but I'm interested in your opinion as a veteran scripter.
  2. Interesting, thanks for the explanation. Do you know how this interacts with an ephemeral container that is created and activated via a PlaceAtMe / Wait(1.0) / Activate / Wait(0.1) sequence in a script? Specifically, how to activate the 'transfer' functionality? Like I said, I've tried varying combinations of keywords including "WorkshopKeyword" by itself. If it makes you feel any better, I actually do care about things like this. Do you have any suggestions on how it could be done without breaking other scripts? Would it matter if it's planned that the container this is attached to is ephemeral, existing only for a couple seconds at a time, as it's created and accessed via a script attached to an inventory item? Also, surely there are other checks in place to ensure that the ObjectReferences found are actually workshops? Like checking to see if it also has the Workbench_General keyword or something?
  3. I've been attempting to make a mod recently that would benefit from having the container it opens up have the "store all junk" button that workshops have. I was hoping that it would be as simple as adding a keyword to the container, but even if it is I haven't been able to figure out what the magic keyword (or combination of keywords) is. I've tried various combinations of "WorkshopKeyword", "Workbench_General", and "WorkshopWorkbenchTypeCrafting", but to no avail. In digging into the UI a bit, I see that the container menu UI is modified based on some internal variable (uiMode) in the ContainerMenu script inside the ContainerMenu.swf interface file. Unfortunately, as that's internal to the SWF and presumably called from somewhere in the Fallout 4 executable, that's where I've lost the thread. I really don't want to have to start digging deeper into the Fallout 4 executable; does anyone have any insight here?
  4. I'd like to ask for an "Immersiveness" category. --Stryfe
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