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Rrezz

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    Fallout New Vegas
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  1. 1: Ocarina of Time. The perfect Zelda game in my opinion. Everything about it was amazing. 2: Link's Awakening. The first Zelda game I ever played. A super fun game with tons of amazing moments. 3: Wind Waker. I freaking love the ocean, and boats and sailing. And Wind Waker has it all, and it does it amazingly. 4: A Link to the Past. Honestly, its the format that most Zelda games follow. Even Ocarina of Time. Get 3 gems, go to the dark world, get 7 coins. Defeat bad guy. 5: Four Swords. No real reason. It's just a fun Zelda game. And thats it. I haven't played any other Zelda games. The rest to either too early in my life for me to play, or too late. I either played the Zelda games on Gameboy, N64 or Gamecube. After that I just moved on from Nintendo games. I have a friend who plays all the newer Zelda games and most of them don't even draw my interest.
  2. In response to post #63210111. Anyone who want's to play Fallout 76 -.-
  3. Nice offer, but I think I'll pass. Thanks anyways.
  4. Cdante has a mod called Fallout4.exe Auto-Backup that backs up the .exe file, allowing you to hold off on updating the .exe until F4SE is updated.
  5. Oh, I forgot some more Context. I'm lvl 15 in game and am playing on survival mode. I'm wearing a full suit of T-45 power armor that I got from Concord. I've got 239HP and 595 Armor. I can still kill the Mr.Gutsy's, their armor and HP appear to be the same, its just when they attack its I have less than a second to react and I'm dead.
  6. So I'm not 100% sure if this belongs, I kind of think it's a mod doing this. But when I'm in game the Mr.Gutsy attack speed is way to high. Whenever I encounter one the annihilate me in seconds. My character is built very defensively and I'm able to take on Assaultrons and Sentrybots with no issues. Mr.Handy's and Protectrons don't give me issues either, its only the Mr.Gutsy's. It's attack speed sounds 10 times faster than a Minigun's. Here's my mod list, I've got a few weapons mods that I've merged together. 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 ArmorKeywords.esm 9 9 HUDFramework.esm 10 a ConcealedArmor.esm 11 b SimSettlements.esm 12 c FFO.esm 13 d Vivid Fallout - All in One - 2k.esp 14 e Radiant Clouds and Fogs.esp 15 f Vivid Waters.esp 16 10 Clean Water - Clear - Rads.esp 17 11 HD Commonwealth.esp 18 12 Ceaseless Lighting Series.esp 19 13 Glowing Animals Emit Light.esp 20 14 Quantum Deathclaws V1.1.esp 21 15 Insignificant Object Remover.esp 22 16 QuickTrade.esp 23 17 SurvivalOptions.esp 24 18 HelmetToggle.esp 25 19 VATSMove.esp 26 1a Hide Quests From Pipboy.esp 27 1b Depth of Field Removal.esp 28 1c spacefiddle_Follower-Stealth-Distance-Fixes.esp 29 1d Vertibird Alt Fix - Far Harbor.esp 30 1e Nuka World Bottle Fix.esp 31 1f protectron.esp 32 20 You Talk Too Much.esp 33 21 Realistic Death Physics - ALL DLC.esp 34 22 CriticalHitsOutsideofVATS.esp 35 23 BostonFPSFixAIO.esp 36 24 DV-Deadly Vertibirds.esp 37 25 DV-Armored Pilots.esp 38 26 AWKCR - Color Swap Mod Slot Hider.esp 39 27 Armorsmith Extended.esp 40 28 Armorsmith All DLCs Patch.esp 41 29 LegendaryModification.esp 42 2a LegendaryModification - DLC Far Harbor.esp 43 2b Craftable Armor Size.esp 44 2c Craftable Armor Size - Fix Material Requirements.esp 45 2d ConcealedArmor.esp 46 2e EveryonesBestFriend.esp 47 2f ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp 48 30 ValdacilsItemSorting-JunkBetter+DEF_INV.esp 49 31 Immersive HUD.esp 50 32 CBBE.esp 51 33 LooksMenu.esp 52 34 LooksMenu Customization Compendium.esp 53 35 Live Action Handy.esp 54 36 Unique NPCs.esp 55 37 FOFW_ALL_IN_ONE_VANILLA.esp 56 38 Mama Murphy Concept Art.esp 57 39 Mama Murphys Chair Redone.esp 58 3a Randomized DC Guard Outfits.esp 59 3b Eli_Armour_Compendium.esp 60 3c Eli Armor Compendium AE VIS Patch.esp 61 3d Power_Armors_Redone.esp 62 3e Enclave Paint DLC.esp 63 3f EnclaveX02.esp 64 40 Hellfirenew.esp 65 41 InstitutePowerArmor.esp 66 42 Vault-Tec Power Armor.esp 67 43 FO4TribalPowerArmor.esp 68 44 Power Armor - AWKCR - VIS.esp 69 45 WeaponsHD.esp 70 46 UniqueUniques.esp 71 47 FO4LaserBolts.esp 72 48 EnhancedLightsandFX.esp 73 49 ENBLightsHDRPatch.esp 74 4a ENBLightsHDR_ELFX.esp 75 4b Strong Back - Survival - DLCCoast.esp 76 4c RansackedRelay.esp 77 4d NoVanillaRadiantDLCLocations.esp 78 4e Institute-AltEnding.esp 79 4f Interview.esp 80 50 FaceMaxson.esp 81 51 EpilogueRestored.esp 82 52 CombatZoneRestored.esp 83 53 Believable Drumlin Diner (no turret).esp 84 54 QuazVehicleOverhaul.esp 85 55 DeadPool2099.esp 86 56 DeadPool2099 - AWKCR - VIS Patch.esp 87 57 New Vegas Weapons.esp 88 58 New Vegas Weapons - AWKCR - VIS.esp 89 59 PD_LowerWeapon.esp 90 5a PA-Quick Animations.esp 91 5b SimSettlements_XPAC_IndustrialRevolution.esp 92 5c SimSettlements_XPAC_RiseOfTheCommonwealth.esp 93 5d IcebreakerCDO-Settlements.esp 94 5e salvagebeacons.esp 95 5f DD_Khassar_De_Templari_Increased_build.esp 96 60 dD-Enhanced Blood Basic.esp 97 61 dD - Limited Blood Decals.esp 98 62 dD - Small Splatter Size.esp 99 63 Pip-Boy Flashlight.esp 100 64 CROSS_GoreCrits.esp 101 65 CROSS_GoreCrits_FarHarborPatch.esp 102 66 CROSS_ReducedLaserSmoke.esp 103 67 ImmersiveVendors.esp 104 68 Wasteland Weather - After Nuclear War by CW.esp 105 69 FFO.esp 106 6a VC_BetterWorkshopLightsComplete.esp 107 6b BetterMikaMerged-1_1nocttb.esp 108 6c BetterMikaMerged-1_1main.esp 109 6d Vault-Tec Workshop Overhaul.esp 110 6e Quieter Settlements - Recommended Settings.esp 111 6f Reverb and Ambiance Overhaul.esp 112 70 BTInteriors_Project.esp 113 71 BTInt_Optimization.esp 114 72 RadiantBirdsv05.esp 115 73 SOTS.esp 116 74 MojaveImports.esp 117 75 ValdacilsItemSorting - WastelandImports TAGS.esp 118 76 Crimsomrider's Prostitute Outfit.esp 119 77 Stm_DiamondCityExpansion.esp 120 78 Stm_DiamondCityExpansion_x_LowerVolume.esp 121 79 DCE_female_body_replacer.esp 122 7a DCE - Prostitute Outfit.esp 123 7b Diamon City Expansion - VIS.esp 124 7c Bashed Patch, 0.esp
  7. Alright, so Fallout 1 and 2 did have voiced dialogue, but it also did yes have Text. So I recommend using Full Dialogue Interface by Cirosan. To supplement that you'll be using Silent Protagonist by CoffeeAddictUK and Subjective Cinematic Dialogue Camera by KhaoMaat. And to get the full Fallout experience you'll turn on Dialogue subtitles in the setting's menu of the game. There's no mod that I know of that turns off NPC voices, but again you could probably disable it in the settings options. Not 100% sure. For the music you're best bet is to go with Classic Fallout Ambient Music by Zako1989. It's really the best mod out there for that classic music. As far as making the weapons sound fake, there aren't any that I know. There's few out there that make them sound more realistic, but not any that make them faker as far as I know.
  8. I was able to achieve something similar to this. By using Unique Player along with Atomic Beauty and Atomic Beauty - Physics Body Base. The Physics Body Base has an option when using the Bodyslide to export to the new nif to the Unique Player folder. After that I installed CBBE like normal, overriding the Atomic Beauty files in the base folder. I then Batch Build all the vanilla clothes to the CBBE Body. For my character I only used custom outfits build for Atomic Beauty, I mainly ran around in Armored Leotards and Fortaleza Armor. You should be fin running around like that, I didn't have any issues when I was doing that.
  9. Awesome, I'm glad everything worked out in the end.
  10. The problem with doing "Set Value" is it'll make every piece of armor no matter how light or heavy weight the same. I don't believe there's one that set's the value to a percentage. But if you'd like to test my multiply values you can use a calculator and just multiply whatever weight you chose to the number of ranks you want to test. For example, the Railroad Armored Coat weights 26lbs. At 3 ranks it should weight 30% less. So in a calculator enter (((26 x 0.9) x 0.888889) x 0.875000), the results should give you a weight of 18.19, which in game will be 18.2lbs. 30% of 26 is 7.8, and with 3 ranks the armor now weights 7.8lbs less. With set value all armor's are just going to weight the same when worn, regardless of original weight. And if you really want to, I can show you how I got my numbers, so they're not so convoluted. I hope this helps.
  11. is there a m2 mod variant with a realistic weight? The weight of this "hmg" is 30lbs, which just isnt realistic. For christ sakes, the ammo that goes into it is heavier than that without the weapon at all..... You are about as rude as they get aren't you? Well if it bothers you that much, you can use FO4Edit to adjust the Weight and name as you please. Im not a modder, theres nothing rude about wanting realism (although i was rude when i called op wrong originally, but he was literally wrong, and lying for the sake of being nice is stupid), and i have never once opened fo4edit, i dont even really know what it is let alone how to use it. If its so f***ing easy, how is it so much work for me to ask someone who knows what they are doing to edit it, but OP asking exactly the same thing about reducing the assualt rifles weight isnt equally as unreasonable? In short, f*** off snowflake, i give 0 shits about your opinion. Be right or be gone, i have no respect for people who are wrong for the sake of being nice. And even if i cared what other people think, you wouldnt be one of them And for the record, the only "heavy machine gun" on record even close to said weights is the mg42, and its heavily debated in the gun community which definition of hmg is correct because of exactly this gun, 75ish% of the community think it should be an lmg, and 25ish think it should be an mmg or hmg. And even then, it weights 25 lbs UNLOADED, not 13lbs loaded. So OP's claim that the weapon weight of the AR is unrealistic is the most unrealistic thing about guns ive ever seen. But aside from that one heavily debated gun, there is not a single "hmg" in existence that weighs less than 120 lbs. The m2 browning is literally the lightest of them at 126lbs loaded. So you defending OP when im calling him arrogant makes you look stupid If you're not a modder why are you worried about the weight of a weapon added by a mod? Also if you really want realism you shouldn't be playing Fallout 4. But in all seriousness, you should learn to use FO4Edit. Its an amazing tool and you don't need to be a Mod Author to use it. It took me literally less than 5 minutes to make my own plugin that converts the Heavy Machine Gun's weight to its 83lbs real world counter part. I even renamed M2 Browning. I could have shared it, but since you're so rude I'm not going to. I could have even just renamed it to Light Machine Gun. Either way, good day sir.
  12. It's all good. As I said the issue was present in the original mod and nobody noticed it until you brought it up. I did bring it up to the original mod author so he'll know to change the values.
  13. Alright, so I copied what you did and I got that same issue. However, I only got that issue once I got Rank 5 of the perk. I did some maths and here's the reason I came up with. Each rank is adding another multiplier to the equation. So Rank 1 would be (Armor Weight x 0.9) and then rank 2 would be ((Armor Weight x 0.9) x 0.8, Rank 3 (((Armor Weight x 0.9) x 0.8 x0.7) so on and so forth. Upon further investigation as to why it would turn a 0.0 to 0.2 I noticed that the 5th rank of Strong Back is "Set Value" and not "Multiply Value" like the rest of the ranks. So when you get rank 5 it would set the value to 0.5, then multiply it by all 4 value, which gives up 0.1512, rounded up becomes 0.2. So set rank 5 to Multiply and not Set should fix the issue with 0.2 weight issue. And since I'm such FO4Edit MLG I already did the math so you can get 10% weight reduction at each rank. Rank 1: 0.900000 Rank 2: 0.888889 Rank 3: 0.875000 Rank 4: 0.857514 Rank 5: 0.833334 I hope this helps. And if its any consultation, this issue was present in original Mod, however since Rank 5 set the Weight value to 0.0 it wasn't noticed. Even the Survival Weight option has the issue. Rank 5 should be 25% reduction, but a 10lbs coat ends up weight 4.3 lbs instead of the 7.5lbs it should weight.
  14. is there a m2 mod variant with a realistic weight? The weight of this "hmg" is 30lbs, which just isnt realistic. For christ sakes, the ammo that goes into it is heavier than that without the weapon at all..... You are about as rude as they get aren't you? Well if it bothers you that much, you can use FO4Edit to adjust the Weight and name as you please.
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