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TackyBunny

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About TackyBunny

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  1. Would it be possible to integrate a level cap? I had wanted a level cap of 14 as to make class more important.
  2. 1: Keep the player at level 1 and unlock utilitarian perks, making gameplay more universal. 2. Change priorities so utilitarian perks are easier to unlock so builds don't have to be shaped around them. 3. Unlock utilitarian perks but replace them in the level up with something else. (maybe special level up) 1a. Lock SPECIAL from leveling up (already has been done) 1b. Level cap (has been done) One of the my biggest issues is the divide between utilitarian perks (core gameplay) and unique ability perks. Lockpicking, crafting vs more damage, health regen and then there are perks that are more in between such as radiation free swimming. 3 is the most ideal to me along with locking special and level. If anyone has any modding advice let me know. Like how would I make perks unlock automatically.
  3. Continuous laser beam for hyperbreeder alpha or recharging rifle.
  4. Does someone know how to remove the sneak crouch animation or will make a mod?
  5. Can someone make a level cap that is at 60?
  6. A mod to hide unavailable perks from the level up menu. Also hide requirements.
  7. I considered this but Khans are surrounded by oppression in every way which is a major theme for them. I suppose integrating them with the fiends makes the most amount of sense. I'll keep this in mind.
  8. Retexture of Gobi to have less camo.
  9. A mod that slowers the speed of strafing for both the player and npcs.
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