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kove400

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  1. That is exactly what I did, but for some reason there is still female guards walking around. I don't know what I have missed other than there is base data that the guards are created from, and they are leveled NPC's and their placement on the map is only with a special "M" indicating a guard spawn.
  2. Hey everyone, I am new to this modding business and I am having trouble making my male guards only mod. I can't seem to find where in the editor what is making the guards stay female. I have changed all that I know female guards and their base actors to be all male, and yet I still keep coming up with female guards. And also the female guards that are in the game still walk like bodybuilders, even though I ticked off opposite gender animations. I also started up a brand new game, and allowed it to play through until I was able to telport to Ivarstead, and check the guards, and the female guards were still there. Anyone have this issue with NPCs failing to follow the mod? And is there any other settings I am missing?
  3. I am also having the same exact problem with this quest. I spoke to Mirabelle and she gives me the quest to find the ruins of Mzulft. One problem is that the quest marker does not even show on the map, and I have no way to find it but to search for it the hard way. I did find the ruins by some accident exploring and when I enter the quest log says "find Synod researchers". But nobody is in the room after the first door, and theres no way I can get the quest to update or work. Is there a way I can add the research log to my inventory and the key? Or is there a way to spawn Gavros Plinius so I can see him and loot him? This is very frustrating as I really wanted to finish the questline for the first time.
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