Jump to content

BenjiG91

Premium Member
  • Posts

    10
  • Joined

  • Last visited

Nexus Mods Profile

About BenjiG91

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

BenjiG91's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator Rare
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. Everyone wants custom audio - but from what I've heard it is difficult to implement in Bannerlord, or isn't possible. I could be wrong though.
  2. Anyone have any idea what has changed? I can't find any differences, nor in the way we have to implement the skins.xml. I've been waiting for the new patch to implement my own skins.xml for Calradia Awakens to add fantasy race support, but I'm curious if there is a more efficient / compatible way of doing it that has been added.
  3. Hello, I'm interested in editing the height of Sturgian units. I plan on making my own custom kingdom troop tree, and understand they take from the villager pool. However, what parameter actually controls the height of the troops? How can I alter it? <Bodyproperties> affects the face or the body? Thanks for any help you can provide.
  4. Hello, Sorry, I've posted this a few places around the forums. My title pretty much states it all. I'd like to request a Total Conversion or Total Overhaul category for Mount & Blade II: Bannerlord. Mods like ours (https://www.nexusmods.com/mountandblade2bannerlord/mods/1169) do not fit into a single category such as "Weapons & Shields" or "Troop Trees", but instead will cover various changes throughout the game. I think as game development continues, this is likely to increase as well. After all, most Warband mods were total conversions.
  5. Hello, My title pretty much states it all. I'd like to request a Total Conversion or Total Overhaul category for Mount & Blade II: Bannerlord. Mods like ours (https://www.nexusmods.com/mountandblade2bannerlord/mods/1169) do not fit into a single category such as "Weapons & Shields" or "Troop Trees", but instead will cover various changes throughout the game. I think as game development continues, this is likely to increase for other new mods as well.
  6. Hello, I'm trying to alter the body height / weight of certain troops. However, whatever setting I have attempted so far seems like it doesn't work. Anybody know how to do this via xml edits? Thank you!
  7. Hello! I'd like to invite anyone here willing to check out our mod: Calradia Awakens It's a modular total overhaul that includes magic, items, kingdom troops, and more. Items: If you don't like the kingdom troops, feel free to enjoy the items! We have fire balls, fire bolts, miasma clouds, exploding bolts, multi-shot arbalests, barrage arrows, blazing spears, and much more. Kingdom Troops: These will require the item module as kingdom troops will use some of these items. So far we have released The Imperium of Vlandia - A technology based and warhammer 40k inspired remake of Vlandia. They have a uniform look, use grenades, multi-shot crossbows, exploding bolts, scatter bolts, and crossbow cavalry. https://forums.nexusmods.com/index.php?app=forums&module=post&section=post&do=new_post&f=5243
×
×
  • Create New...