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kingeric1992

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  1. Thx for the quick reply, though, I am using L_Trigger ( and I've also created a all-in-one layer that includes every other layers) . Regarding the detection, I had the trigger box following player (ref.moveto), and it can be triggered by non-static objects, but not those static ones like houses and such.
  2. Is there a way to tell what Collision Layer a object is in? Was hoping to be able to detect some structures, but non of the Collision Layer works.
  3. Is there any ways to get realtime reflection? I knew that the reflection in skyrim are generate by sampling the pre render cubemaps, can a script camera centered at the reflecting object generate those texture in realtime and replace the static cubemaps?
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