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Jawert

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  1. no the base HP is unchanged and is at 500HP, which is why im puzzled at the deathclaw health being so high, at around 5,000HP and im not running any other large mods besides the ones I listed.. the only thing i could think of which may potentially effect the HP as far as any mods are concerned, is YUP, as i havent really examined everything which that mod changes. so its a bit of a mystery for me
  2. yes im playing a custom fDiffMult on normal with 1.5 on ByPCN, and 3.0 on ToPCN just a simple esp file, checked in xedit. clean simple fDiffMult and no other game changes. but also running a few other larger mods, like YUP, and Simply Uncut
  3. Hello, im doing a simple scaling adjustment of Deathclaws on their stats page in the GECK and for some reason they end up having 5,000+ HP. Does anyone know why? Im using a PC scale level multiplier of 1.0x which is standard. And CalcMin and CalcMax are also in standard ranges. 20min-99max My character level is only level 30, so the Deathclaw should not be over level 30. Seems like its either very overleveled or the HP is not scaling correctly. The only two reasns I can think of are perhaps the min-max fields are reversed, or the base HP is being culminatively multiplied. But I am unsure of how to proceed.
  4. Hello, would it be possible to apply the mini nuke explosion and damage to the missile ammo type as a custom missile? And also what about larger nuke explosions such as something similar to the megaton bomb from Fo3?
  5. Hello, what kind of sun glasses are equipped to Vulpes Inculta? Does anyone know the item ID for them?
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