Jump to content

General_Durandal

Members
  • Posts

    74
  • Joined

  • Last visited

Nexus Mods Profile

About General_Durandal

General_Durandal's Achievements

Enthusiast

Enthusiast (6/14)

  • Week One Done
  • One Month Later
  • One Year In
  • First Post
  • Collaborator Rare

Recent Badges

0

Reputation

  1. I'm 38 days into KcD, and i've not gone to Rattay yet. The reason is because i'm wanted in Rattay for murder for some reason. At the beginning of the game, I went there from the mill to talk to Sir Radzig, and the guards where like, "You're under arrest for murder" and I was like, Really? The inrternet says just stay away and the bounty wil go away eventually. Well, it did, so I went back to Rattay, but when I got there, I was wanted for murder again. So, again, I stayed away. Well, the bounty went away again, so I went back, and again, was wanted for murder by the time I got back to Rattay. So again, I stayed away, but this time, the bounty isn't going away. Is there any way to remove my bounty other then going to jail or waiting a long time? I asked in the Game's steam discussion, and found absolutely no help. The first time I asked people where making fun of how I type, and one of them complained that it didn't rhyme. The last time was completely ignored, but someone else posted that they would like to know how to too. Are there any console commands that remove your wanted level? Or mod? Anything? I'd like to actually play the game, i've already went to the other towns and did their quests. Now I have several quests that want me to go to Rattay, but i'm wanted there. Also, i'm wanted in Skalitz, and a place called "Mill" that has no residents.
  2. Don't actually have a save yet. The popup appears when starting the game. This sounds like it might have been caused by the Morrowind Code Patch.
  3. When starting Morrowind, got a popup saying that mods are missing the right version of a needed mod. http://orig14.deviantart.net/6bf9/f/2017/172/1/d/warnings_pop_up_ingame_by_generaldurandal-dbdh1zv.jpg [Warnings] One of the files that "lgnpc_SN.esp" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. One of the files that "TR_Preview.esp" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. One of the files that "TR_Travels.esp" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Game Files] GameFile0=Morrowind.esm GameFile1=Tribunal.esm GameFile2=Bloodmoon.esm GameFile3=Tamriel_Data.esm GameFile4=TR_Mainland.esm GameFile5=Morrowind Rebirth 4.13 - Morrowind Patch 1.6.5 [Rebirth].esm GameFile6=Morrowind Rebirth 4.13 - Racial Diversity 1.6 [Addon].esm GameFile7=MCA.esm GameFile8=Better Heads.esm GameFile9=Better Heads Tribunal addon.esm GameFile10=Better Heads Bloodmoon addon.esm GameFile11=lgnpc_SN.esp GameFile12=TR_Preview.esp GameFile13=Better Bodies.esp GameFile14=Better Clothes_v1.1_nac.esp GameFile15=Better Morrowind Armor.esp GameFile16=More Better Clothes.ESP GameFile17=Morrowind Rebirth 4.13.ESP GameFile18=Morrowind Rebirth 4.13 - Balmoras Underworld 1.0 [Addon].ESP GameFile19=enchantment_multiplier_10.esp GameFile20=TR_Travels.esp
  4. Is there a version of this mod that is just a mesh/texture replacer?
  5. Haven't played Morrowind in years, and need help with mods and mod load. I want Morrowind to look as good as it can, with an extended enchantment and magic system. I need to know what mods to use, and what order to put them in.
  6. Also, is there a mod that allows any class to use any skill or weapon? I'd like to have a pawn that uses a one-handed hammer, but they are Mythic Knight only, which isn't usable by pawns.
  7. I hate how you can't easily keep track of your posts on the forums.
  8. I installed the latest Nexus Mod Manager update, and it requires it to work. How to I uninstall that update? Or reinstall an older version that dosn't need NETFramework Version 4.6?
  9. Thanks to Starbound, I want to play a plant girl in skyrim now. So, does anyone know any mods that add things like, green skin, leaf hair, leaf cloths, and other plant based race, weapon, and armor things? Dryad like stuff.
  10. I've been working on a Solaire follower mod for a few days now, but do to broken scrips, had to delete it and start over. I found tutorials on how to make a custom follower, and how to make custom quests, and dialog, but I couldn't get them all to work together, which resulted in scripts that just wouldn't work for some reason. I had him set up to have a conversation with you, at the end of the conversation he asks if you want to cooperate jollily, if you say yes it's supposed to start the follower quest by giving you the White Soapstone, but for whatever reason he won't give the item when he's supposed to in the conversation. If anyone knows a easy to follow guide on how to make someone give you something through dialog, please let me know. I also need to know how to make a custom follow dialog set. Any help will be greatly appreciated.
  11. What is it that makes NPCs size scales to 1 when using furniture and markers? It's really annoying when you have a very short race grow huge when using a forge or leaning against a wall. This is especially annoying with races that have custom skeletons. Like the Dwarf Race by Jerry60k http://skyrim.nexusmods.com/mods/10409/? When a NPC or follower is set to that race, they become HUGE when using furniture that scale race on use. Is there any way to prevent the character size scaling on furniture use?
  12. I made a mod called, "Mine and Cut Gems" http://skyrim.nexusmods.com/mods/37815/? And i'm currently trying to make a Gemcutting Skill for it complete with perks. Any help would be appreciated.
  13. I made my own "LeveledCharacter" List, but can't set it in the game. How do I place Random Monster Spawn Points in the Map? EDIT: I kind of need to know to continue working on my mods. Never Mind I figured it out on my own. Search in actors for Lvl and look for any of the monsters that's preview, is a transparent white M with an arrow sticking out it it. In the Template Data, change the ActorBase to the LeveledCharacter list that has the monsters you want to spawn. Then place the Lvl into the map and you're good to go.
  14. In response to post #8464642. #8464646 is also a reply to the same post. How would I go about removing it?
×
×
  • Create New...