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jgreybear

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  1. Is thier a detailed step by step tutorial for getting new mounts into the game.. and having Random patrols / factions using them " like thalmor, imperial Guards?"
  2. Hi jgreybear, I tried to message you for permission, but it would not let. May I use your Knights texture for a follower mod?
  3. As the Title say's , Would like various opinions on what whould be a good Base set of stats for a Kings Version of my AlfheimKnights Armor.
  4. No it is not Possible! unless you have two models like they do with the blood spatter on sword blades. its a lot of work.
  5. welcome..and ty i know i haven't been around in a long while.
  6. Hi

    Thank you very much for your approving my friend request :D

    I am so glad...!!!

  7. Guess the Real Question is how do a set a summoned pet to be owned by the Housecarl while the Housecarl has the item equipped, without overriding other Custom HouseCarl esp's ?
  8. TY for the quick reply. Guess i'll have to figure another way to do it then. :confused:
  9. Quick Question. does anyone know why if i have 2 separate items a ring and a amulet. and both have enchants to summon 2 different types of creature's why it will only allow me to have one at a time?
  10. Awesome ty for the link. i'll keep an eye on it.
  11. As topic says has anyone figured out how to get a companion to ride a friggin horse yet?
  12. OK to change the flesh to chain you have to do a few things.. First and most important is changing the number in the Shader property in Your .Nif File...From 5 as 5 is reserverd for flesh..to a 1. if you leave this at 5 it overrides everything to show flesh. its just like getting things to glow and the number 2 under shader properties being reserverd for that reason. Next you need to make sure your shader flags are set as follows ShaderFlag 1 SF_Specular | SF_Skinned | SF_Environment_Mapping | SF_8 | SF_Cast_Shadows | SF_22 | SF_25 | SF_Zbuffer_Test ShaderFlag 2 SF_Zbuffer_Write | SF_DoubleSided | SF_15 this should get you what you want..as far as getting Chain textures to work in place of Flesh.
  13. If your fairly sure that everything is the same on export and if the Verts and triangles are the same in the .nifs and it still is is having problem with the verts try coping the dismemberment in the . Nifs sections that seam to be the problem from the _0 to the _1. I'm using blender. and i found that when i was importing and exporting it was changing the verts only on my dismemberment section. I'll tell ya a 113 tries and hours of going through the nifs checking that everything was the exact same on the _0 and _1 will almost drive you insane. :wallbash: :thumbsup:
  14. I believe just from looking at your pic's its because you were working with a whole armor that was covering the Body, and not just pieces attached to the body. My method Changes the flesh on the actual Body.
  15. OK guys.. to change the flesh to chain you have to do a few things.. First and most important is changing the number in the Shader property in Your .Nif File...From 5 as 5 is reserverd for flesh..to a 1. if you leave this at 5 it overrides everything to show flesh. its just like getting things to glow and the number 2 under shader properties being reserverd for that reason. Next you need to make sure your shader flags are set as follows ShaderFlag 1 SF_Specular | SF_Skinned | SF_Environment_Mapping | SF_8 | SF_Cast_Shadows | SF_22 | SF_25 | SF_Zbuffer_Test ShaderFlag 2 SF_Zbuffer_Write | SF_DoubleSided | SF_15 this should get you what you want..as far as getting Chain textures to work in place of Flesh.
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