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iceburg

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About iceburg

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  • Website URL
    https://github.com/ManApart
  • Country
    United States
  • Currently Playing
    Starfield

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  1. I had this exact issue and tried everything. I finally found this post and reverting from the beta fixed the issue for me too. Thanks!
  2. For future googlers like me, Creation Kit Wiki had the answer: "To set stage to a value lower than current stage you should use reset() function before setstage()."
  3. This worked for me too! Small note: Make sure it's under Data/Interface/ NOT Data/Interfaces/ Thanks!
  4. In response to post #24565684. #24565749, #24565819, #24565874, #24565944, #24566139, #24566154, #24566189, #24566214, #24566264, #24566339, #24566349, #24566439, #24566459, #24566504, #24566524, #24566569, #24566579, #24566644, #24566769, #24566779, #24566819, #24566909, #24566934, #24567024, #24567079, #24567154, #24567239, #24567264, #24567269 are all replies on the same post. You're mod is a delight and a necessity. It scares me that someone may realize the profit in stealing other peoples mods and placing them up for sale on steam. Now we mod authors need to monitor our mods on the nexus, and on steam, or someone could profit from our work! Seems like a nightmare situation to me.
  5. Well, after about a year away, I've gotten a new computer and re-installed Skyrim. At this point I really don't have time to mod, so I'm making two important changes. First, I'm officially declaring that I'm no longer maintaining my mods, except for in an extremely rare case here and there. Second, so long as you credit me in your mod and don't make money off of it, everyone is free to use any of my mod assets for their mods. Anyone can also translate my mods to any la...
    1. denny3162014

      denny3162014

      Dunno if you will respond to this but man that sure sucks I was really hoping to get updates for your alternate actors mod cause I really wanted to use it but unfortunately it's unplayable :( hoping u will come back someday.
  6. I've been gone for over a year and am re-installing Skyrim on my new computer. I come back, find a classic article by Dark0ne, and a comment from MannyGT referencing his new DLC sized mod that was just released. (For free). Man do I love this place.
  7. I'm about to leave for 9 months on a really exciting adventure, and I don't know how often I'll have access to modding, so if I don't respond to your messages for the next 9 months (until late spring 2014) please know that it's probably because I'm afk. Thanks, and happy modding! Iceburg
    1. Lazysheepherd

      Lazysheepherd

      Hey man! How's ... "really exciting adventure" going?

      Hope you're alright and come back soon. Take care!

  8. Glad to see the Nexus is getting back to good old normal. Having had some experience making mods for non-nexus games, I've learned just how good we've got it here at the nexus, and I can't wait for the Nexus to expand so that we can add mods for any game. (I want to host my Minecraft and FTL mods here). The Nexus is just simply superior to any other mod hosting site I've seen. I'm glad to hear things are coming along and hope that the rest of this year is good enough to balance out all of the pain the server move caused you guys. Ice
  9. Yay! I'm REALLY looking forward to the centralized Nexus that can support mods for any game. I've dabbled in modding Minecraft and FTL, and I'd really like to host those mods on the nexus. :D
  10. Hey, this is Iceburg, who made A Friend of Time. I've created a grayfox cowl standalone. it sets you on a short, clever quest to prove you’re worthy of the great cowl. Complete it to earn a completely functional, better than the original cowl of the Gray Fox. http://skyrim.nexusmods.com/mods/38458//?'>Check it out here. http://skyrim.nexusmods.com/mods/38458//?
  11. Don't know if this will help at all, but from what I can tell the problem is that aliases are failing to be filled, which makes the quest fail to properly start. To test this, make your aliases optional and make the quest start on start up. It should start with the proper log entries. Then turn alias to non-optional and see when the quest fails to start- that will tell you what aliases need to be fixed. :D
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