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StarAmy

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  1. So, let me preface this by saying I am also learning as I go along and I may not know the best way to do things, but I do often know a way! Regarding travel, you are probably going to want to use some combination of the map properties 'warp' and/or 'NPC warp' , which look something like this: Warp [<int fromX> <int fromY> <string toArea> <int toX> <int toY>] Remember this is a map property, so use it on the whole map, not the actual warp point tiles. You'll want to add it on both sides in opposite directions so people can go back and forth. Read more about possible map and tile properties here. I think you can probably set conditions to load the map with content patcher, so definitely read more into their available conditions! I think you might have to peek into their code on github for the full list. Keeping track of coordinates is gigantic pain and I have no good tips yet. I am indefinitely delaying my custom greenhouse map because I am never going to want to do all the freaking lights I put in! I also have no advice for the rotating livestock shop, but I love it! I am sitting on a finished breeding overhaul mod (sans documentation, ugh) I'd love to make sure is compatible with it (re: genders available/prices).
  2. Hello! If you haven't already found someone, I can add this to my to-do after I finish the skink I am working on. I actually already have a ferret skin to use from my terrarium set so I just have to do some extra poses.
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