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Raiderous

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About Raiderous

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    raidman.mp4
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    United States

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  1. that guide made a lot more sense then the other ones I was looking at. but now when I go to export it says "multiple bump/normal textures in mesh 'arms:0' , material 'noname.00'. make sure there is only one texture with map to.nor" I don't know what I messed up. but I feel like I know what could have caused (for whatever reason blender defaults to a really old test 44magnum I used once and now it appears as soon as I open it again and I think the lingering textures/files are messing something up)
  2. So I made a set of armor that I would really like to get in game (and hopfully start on a mod I have planned) but I cannot for the life of me figure out how to rig armor. ive treid the tutorials but I just never end up having the right settings or something so I came here hoping maybe someone could rig it for me. ill give credits to whoever rigs it Ill probably pm whoever helps me the files for the armor so they can rig it
  3. a week or so ago I made the last stand of the wasteland raptors mod for new vegas. ive been wanting to make it longer have a actual quest marker and dialogue. however my only skills are weapon modeling (just editing vanilla guns) and changing stats on guns. ive tried a few times making a test quest mod and they always failed. I was hoping that I could ask for some help from people that know how to do quest mods to help remake the mod. I would also be happy if someone that's good with making interior and outdoor areas (I am really bad at it if you look at mahthers camp that's the best I could do). either post a reply here or message me if you want to help
  4. would this be the discussion area where I can ask for some help remaking my mod? I was looking through all the discussions and either I'm being special again or there isn't a area I can post for some help like that
  5. so I was messing about with mod ideas by myself in the geck and thought of this cool mod idea(atleast I think id be cool). a killing system. where every enemy you kill (in its respected mod) will come back as a non lootable ghost so to speak and it can be a simply attack dog to a named boss towards the end of the mod. and it will effect the final boss mentally and physicly. if you don't kill all peaceful named enemys (like bobson or something) if you let him live and or do the mission he/she would progress he story of the mod the final boss will either become a companion or trader etc and not be hostile to you. but if you kill bobson it will remove a peaceful chance with the final boss and once all chance points are gone he will go into psychopath boss or something due to loseing all hhis comrades/friends. essentially making you choices have a inpact on the final part of the mod.
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