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Squerol26

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  1. Yes, indeed - I remember Your specific profile picture from some of these posts. Thank You very much for comment on that save purge stuff and Your personal expieriences. Well, if game is actually purging data in main menu I will start new game and try that method through whole playthrough first. If I will start encountering problems, I will start new game again and try "only exit to desktop then load" method like You to check if it will help. Exiting to desktop per every death doesn't sound promising for me to be honest - because I play with mods where death happens often (2x faster attacking and moving enemies + Maskar Overhaul on nightmare + WAC + No backward running and some other mods). The alternative could be no death mods avaible on nexus with diablo 2 inspired respawn system but well, they doesn't looks promising either (a lot of running around, risk to lose all of Your gear doesn't looks like fun). Yes, I'm using EngineBugFixes since long time with NVAC+DisableProcessWindowsGhosting and 4gb patch. Cheers.
  2. Hello. I've read some forum comments about Oblivion engine bug which causes save data to not purge if we load save when we are in game. The effects of that engine bug could be crashes in moments of dead or crashes at loading/saving game and corrupting them (I'm encountering those issues right now). Is it true? Or just some sort of myth? Some people said that to purge save data loading save files should be done only after: a) exiting to desktop and launching game again, b) exiting just to main menu and loading save there, So if purge data engine bug isn't myth, which save game loading method will purge it? a) or b)? By the way I've already disabled autosaves, I'm not overwriting save files and I'm not using quicksave to protect my save files from corruption because I've heard those are bad habits too. Thanks.
  3. Nevermind, downloaded and installed "non-redimized" Qarl's Texture Pack version and no problems now, shadows works.
  4. Hello. I'm encountering some problem. When I play with Weather All Natural (with Real Lights) + DDD ENB - Cinematic Fantasia I have no shadows problem. But when I install Qarl's Texture Pack III Redimized to it, my shadows keeps dissapearing in game. It looks really terrible. In some location sections shadows dissapear and appear after rotating camera a bit. In some location sections shadows totally dissapears. Without Qarl: With Qarl before and after I rotate camera in game: 2 clips on 1 video showing my problem Full load order: Oblivion.esm All Natural Base.esm Unofficial Oblivion Patch.esp Oblivion Citadel Door Fix.esp UOP Vampire Aging & Face Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp Knights.esp Knights - Unofficial Patch.esp ReducedBackwardsRunningSpeed.esp All Natural - SI.esp All Natural - Real Lights.esp All Natural.esp Bashed Patch, 0.esp Maskar's Oblivion Overhaul.esp Does anyone encountered similar problems? Or Qarl's Texture Pack III Redimized is not compatible with Weather All Natural + Real Lights? I didn't found any note about that in both mods documentations. Thanks.
  5. Nevermind. Found a way to: - change weapon attack speed for player character and enemies (NPCs and monsters) separately, - change monster movement speed separately, - change global movement multipliers (run, sneak, etc.) for every NPC and player All stuff with Cheat Engine Couldn't find movement speed modifier for player and NPC separately and I just gave up there. Still, already made some tiny game modification with help of found values
  6. Hello. I have a small mod request to TES IV Oblivion - player "overall" speed multiplier... By "overall", I mean both movement and attack speed multiplier, independent of speed stat, encumbrance and weapon type currently used (just multiply current speed values which player has from current speed attribute/encumbrance and weapon type currently used). I've browsed internet for console commands, cheat engine tables, mods, but found nothin. Only console commands for Fallout 3/NV and TES V Skyrim. Don't work in Oblivion. And just walk/run speed changes through console/mods for TES IV. Would be happy if latest Unofficial Oblivion Patch supported (to make it work with most of mods, like Maskar's Overhaul). For what do I need that stuff? Just want to increase every opponent "overall" speed compared to hero with that - just speedhack whole game (with Cheat Engine Software), and then just lower overall player speed with modded speed multiplier. I've done that stuff in Dark Souls PtdE, Dragon's Dogma, Gothic 2 and had a blast from playing it with that speed changes, can't return to vanilla speeds anymore. I want to replay Oblivion (hmmmm couldn't count which replay will be :laugh: ) but I would like to make melee combat more intense. Not interested in enemies power boosting, I prefer melee AI mods + speed increase changes over that. Thank You for any help.
  7. Please man... Did You even tried Escape Slash/Exodus slash? Offensive dodge skill. You have invicibility frames there. Correctly timed You can dodge any physical/magic attack from any opponent. You can even pivot to change direction of dodge. You can cancel it with jump too.
  8. I've found "global" player speed value by myself - it affects speed of hero every action. Download in video description or here http://www.mediafire.com/file/qmacfaahznyrp3b/DDDA_ADRENALINE_MODE_by_squerol.rar
  9. Hello Dear modders. I would like to see a mod or even working Cheat Engine .ct (Cheat Table) file which will modify player character attack speed. I don't care about Pawns, me, like many other players prefer to play DD solo. It would be awesome to change player attack speed - with access to that, we could do many cool stuff, for example something like that (with help of Cheat Engine) as I've done with Dark Soul's (no idea how to change speed in DD) Thank You.
  10. Hi. I have request to modify hard mode. Change to damage taken by Arisen and increased stagger/knockdown ressistance of enemies are nice thing, but increased XP points, gold and no enemies change to HP or defense sucks in my opinion. So: - increased enemy HP or defense, - XP points and gold drops stay same as at normal mode, - more aggresive enemy AI if possible, That changes would make the hard mode more closer to hard title and make the game more enjoyable, please consider that changes to game, thanks
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