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Inactiveaccount99730

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    Bayonetta 1

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  1. Made a few of my old mods public again. I don't really care what happens to them unless people start bothering me by asking for free stuff. DMC 5 modding era is dead, get it through that thick skull of yours.

  2. Forums got overhauled huh? I lucked out. Lost interest in maintaining info right before the purge...

  3. No. You don't, any version that's relatively new will support most if not all mods. Assuming you're on pc. Piracy is a no no however.
  4. I made something for that need. Should be close enough.
  5. https://www.nexusmods.com/devilmaycry5/mods/3010/?tab=description You wanted this, right? Also I noticed you're using the DMC 3 weapon UI mod as the default. I don't have the permission to edit that. But...
  6. This surprises me. I half expected the community was going to release a mod like that day 1. They acted fast with MGRR, why not with Sonic?
  7. This would be a dream come true. I had a similar idea, but for individual battles to increase the variety per level instead of having to listen to the same song all the time. Having these two modularity layers would grant us infinite possibilities.
  8. https://residentevilmodding.boards.net/thread/10415/modding-changing-points-adding-longer
  9. I don't think there is, because there is already a ton of feedback to player attacks connecting in the form of orb splashing, particles, hit connects etc. It wouldn't necessarily worsen nor improve the experience.
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