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ancientRED

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  1. My Download History page for Skyrim often refuses to load or only load partially, often going to a timeout error. It'll often take many retries with up to a minute between each retry to find out if the page will load or not. For comparison, I have 20 pages of download history for Skyrim, while New Vegas has 5 pages and never times out, so it seems tied to the amount of history it has to load. Is there any way this could be fixed?
  2. In response to post #23026129. #23026554, #23027964, #23032294, #23032434 are all replies on the same post. That's what individual tag blocking is for.
  3. Oh, just some of the best, largest, and most intriguing quest mods for Skyrim and Morrowind and a few followers as well. Given your amazing credentials I can see why you wouldn't be familiar with them.
  4. It alerts you that an update for the mod has been detected. Even though the symbol is next to the Author name it is actually in the Latest Version column.
  5. How absurd it is for Bethesda to offer an option to the player. You are a fully grown adult by the time Skyrim begins, you weren't born knowing you were dragonborn. Maybe you had a hard life, had to take to the streets to survive before coming to Skyrim. Further, there is no code of ethics, no book of laws, for a dragonborn. Maybe you aren't a completely evil/immoral person, shades of grey. Killing someone is far and away from pickpocketing someone. But hey, it's your choice to use/create a mod for whatever you like. Even if the reasoning for it is rather lacking.
  6. Make a copy of FO3Edit.exe and rename it to FO3MasterUpdate.exe. Make another copy and rename it FO3MasterRestore.exe. MasterRestore is used when you need to change load-order or work on any of the plugins.
  7. Just so you know Realistic Death Physics.esp is unnecesary as FWE already has an identical feature integrated. It probably won't help your problem, but you never know.
  8. Holy crap that was a huge post just to give a sentence or two of meaningful information. I'm not even going to bother trying to dissasemble your argument against FWE and FOOK for the sake of civility. Anyways, FWE and FOOK2 are not compatible with each other. Disable one or the other and see if that improves your stability any.
  9. Just got to my main PC and checked it out. You're right, it seems to use something other than decimal code, or at least some variation of it that I'm unfamiliar with.
  10. A basic red hex of #FF0000 gives a decimal code of 16711680 A purple hex of #CC0099 = 13369497 A yellow hex of #FFFF00 = 16776960 A green hex of #00CC00 = 52224 A blue hex of #330099 = 3342489 Try those, I'm not at a computer with Fallout 3 at the moment or I would myself.
  11. The numbers here: 785383423 = Default Blue 452952319 = Default Green 3321888767 = Default White 4290134783 = Default Amber 642984671 = Hunter Green 849552879 = Regular Green 248983256 = Nice Thick Green 989672231 = Fairly Bright True Green 574329078 = DARK Blue (Almost unreadable) 648281920 = Dark Sky Blue 435792102 = Cyan 392048571 = DARK Green (Almost unreadable) 784920113 = Ice Blue 777777777 = Critical Hit True Blue 999999999 = Critical Hit Teal 2222222222 = EXTREMELY Light Rose Most certainly are decimal code. Please note I'm not referring to HEXAdecimal code, there is a difference. Why else would all the numbers you listed match up to the descriptions you gave when converting them to hexadecimal? For example. 642984671 = Hunter Green converts to a hex code of #26532adf which looks like this: http://img397.imageshack.us/img397/1223/huntergreencw4.gif
  12. They're decimal codes. I'm fairly certain. You can use something like this site to get a Hexadecimal code and then use this site to convert the hexadecimal code into a useable decimal code to use in the .ini Bare in mind I have not had a chance to test if the .ini does indeed use the decimal codes as I do not have Fallout on this computer, but a quick glance makes me think it should work.
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