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MarshalAmimKagori

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About MarshalAmimKagori

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    United States
  • Currently Playing
    S.T.A.L.K.E.R. Anomaly 1.5.1
  • Favourite Game
    S.T.A.L.K.E.R. Call of Pripyat

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  1. Fix The Creation Club This will be an on going project for me. I do not aim to do this for every single piece of creation club content as that will be both time consuming and expensive. But I will be doing this for the majority of the first batch of content and then select pieces of content based on my personal preferences (e.g. it's something that I've wanted) or popularity (e.g. it's something that everyone else wants) but don't expect any guarantees for the latter. I want Creation Club to flourish and I don't want people to waste money on what amounts to glorified pre-order DLC that will be rendered useless and can be thrown out within the first hour or so of starting a new character. If you have any suggestions as to what you want to see, what sort of changes you want made, lore friendly suggestions (locations, npc placement, leveled list or quest ideas, etc.) please drop them here.
  2. Will doing this affect bullet drop or correct the spawn/launch position of the bullet? I believe the method Shay used to achieve bullet drop was essentially to turn bullets into missiles and then adjust the velocity to simulate bullets. Edit: And I appreciate your quick response. Edit 2: Just tested and it seems to work without the weird OTS tracer visual. Thanks!
  3. A kind person going by the name of J.Shay created a bullet physics mod and shared it with me, but there are a few problems with it. 1. Tracer rounds appear over the left shoulder in both first person and third person views, as if the bullets are being spawned just above and to the left of my head. They're obviously on target, it's just an annoying issue with the only sensible solution being to disable tracer rounds all together. It won't change the firing position, but it'll get rid of that annoying visual peculiarity. 2. With certain mod weapons, especially the M1 Garand by asXas, the bullet position issue is exacerbated because it seems that the way the bullet is spawned when fired causes it to collide with the M1 Garand model. I was wondering if anyone has any idea on how to rectify this issue. I've attached an example for reference:
  4. Being a huge fan of Better Locational Damage by ZZyxzz, I was kind of miffed that some of my favorite custom weapons didn't have patches for this wonderful modification and that the existing patches required me to download weapons that I simply did not like. Thus, Myriad Patches was born. I don't have much in the way of free time, but I do plan on keeping this updated as often as possible. If there is something that you'd like to see added to the repository, or if you have advice to give, please drop it in this topic. Reminder: This is only a patch repository and as such, does not contain any content from any of the mods mentioned on the description page. You can find the modification here.
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