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Nexus Mods Profile

  1. What ever happened to real game modding communities? How is discord or the nexus actually better? Longevity? Is that worth it?
  2. So essentially, I quit right around when I should have?
  3. To anyone expecting further work on my Skyrim and FO4 mods I am taking a break to work on 2d games again for a while. 3d is a bit high-stress.
  4. I have a Ko-Fi link if anyone can and would like to pitch in a little bit and make things a little less stressful for me. ko-fi.com/the_funktasm
  5. The note about amiga music was cool since that's generally pretty awesome even without modding as a second hobby with released output.
  6. I at least am going to release what I have lying around.
  7. Yeah, as I've put elsewhere I'm pretty sure I'm done making mods. I have neither the drive, skill, or real reason to make them anymore.
  8. So... I guess you could call this solved? I think the only lesson I was able to glean to help anyone was: "make a proof plugin first to see if your mod concept works, and then make the real one. alternatively, make it right the first time as though the mod will explode and kill you somehow just working on it." Like really feel the pressure and stress every detail. Sorry not to have any better but I feel like I might as well resort to similar methods as 1980's NES loading rituals.
  9. That doesn't appear to be it. Not only does one of the meshes I successfully material swapped have a textureset, but the world models did not swap either with the change you mentioned, or another I tried. Namely, pasting and modification of the nif material info from one file to the other. The armored version, with two trishapes did however temporarily work though strangely I hadn't done the alteration to both trishapes, only one. Both parts were swapped correctly at that point. I am getting incredibly confused. I feel like I can't even be sure that I'm following the directions correctly at this point. Bethesda game modding is frustratingly arbitrary at times. I have like one more idea before I just recreate the somehow functional one, and reuse it for the unarmored world model. Possibly with a cheap alpha-mask remap for the armor. Wasteful but at this point I'm kind of desperate to move off of this one issue. EDIT: Seems as though I can't even get it to work that way. EDIT 2: The plot thickens! I was getting a cheap version of just two variants ready to upload here, and it works for it. I think somehow I was using the texture swap menu wrong? The only difference this time was specifically right clicking to create a plain new swap. I suppose maybe they're wildcard by default? I'll report back if I can repair the main mod this way. EDIT 3: As if this weren't confusing enough, there's a new wrinkle. The inspect menu in the pipboy displays the right material. Literally only the world models at this point display the incorrect material. This makes no sense.
  10. I have, though. To clarify everything works aside from the world models. Those are the only things that aren't swapping. The material swaps and materials referenced by the models are the same across worn and world models however, do not display correctly on the world models ingame. I have even made sure that copies of the meshes are directed to my textures in nifskope. On Player: Outside inventory:
  11. Hi, I've been wondering just what is up with some material swaps or meshes I've been messing around with. I'm working on a mod of armor based on the Stalker series of games, and it's gone far better than I would have expected aside from one issue I've had since the start. Now I have made material swaps before and done so successfully, but this time it's had varied success. I'm using a modified Red Rocket jumpsuit and the raider hood/mask combo for reference. The swaps initially only showed in the CK, on the world object model for my armor. After further revisions they work just fine on some vanilla meshes. I made duplicate .nifs and re-did all of the material swaps for everything that did not work, but the actual ground objects for these armors display with the .nif's base material only. This only affects the pieces made off of the jumpsuit, and the raider pieces all remapped easily. Now, I assume I missed something. I'm pretty bad with instructions sometimes. Is there something I likely missed here? The raider pieces worked fine right off the bat, and had no material swaps by default. I have made material swaps for the greaser/rad-cats jacket before just fine, and it's also a vanilla mesh with swaps. So why is this jumpsuit different? Is there something I should ensure is or is not set? (The armors in the CK. All match and use the appropriate material swap.) (Armors ingame. Only the raider hoods and respirators use the proper swaps.) (Working fine on the equipped armor. No issues on this end.) I would appreciate any input or help. Thanks. Let me know if I can assist by uploading any relevant material.
  12. Man, I wish Skyrim had seperate pants...
  13. tl;dr, the skyrim community rages back and forth and shows it's incapable of understanding how opinions and communities work.
  14. In response to post #24742594. #24742759, #24742849, #24742924, #24742934, #24743009, #24743059, #24743149, #24743254, #24743299, #24743359, #24743449, #24743474, #24743514, #24743524, #24743584, #24743604, #24743624, #24743724, #24743739, #24743769, #24743774, #24743884, #24743929, #24743984, #24744049, #24744139, #24744159, #24744279, #24744479, #24744519, #24744574, #24744719, #24744789, #24744794, #24744929, #24744964, #24744989, #24745004, #24745054, #24745174, #24745279, #24745339, #24745449, #24745494, #24745729, #24745734, #24745839, #24745939, #24746154, #24746294, #24746544, #24746674, #24746704, #24746719, #24747064, #24747169, #24747379, #24747459, #24747514, #24747554, #24747774, #24747799, #24747909, #24748204, #24748329, #24748344, #24748534, #24748849, #24749024, #24749029, #24749224, #24749279, #24749419, #24750314, #24751879, #24752384, #24752494 are all replies on the same post. As a mod maker myself, I have to say that you ought to get over yourself. Stop acting like an angsty teenager that feels they've been betrayed when in reality the community is inadequate for every mod author, always has been, and will continue to be. It's not new. It's what you deal with as a modder, and I've known that for a good decade now. Just as nobody is entitled to make you work, you aren't entitled to be treated like a paid employee or good friend on the sole merit of your work. The nexus is not, and has never been yours or any other person's personal showcase. That's what a blog is for.
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