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XenolithicYardZone

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  1. Hi guys, Basically I edited Breezehome TNF with the undressing script (http://www.nexusmods.com/skyrim/mods/67323/?) to my liking in the CK (for convenience and performances sake) and since the original authors have given permission to use their files, was even thinking of uploading it on the Nexus (well that would have been royally embarrassing) when I fired up the game and found out, much to my dismay, that Lydia refused to move to Breezehome. Just stood frozen to the spot. Well she finally did move in after god knows how many hours but as soon as I lead her out and sent her back, well rinse and repeat. So I went back to a older save and released her so that she made her way back up to Dragonsreach, but once I activate the mod and purchase the house, she'll get up from her seat and just stand there for hours on end. Thinking I might have broken the mod while messing around with it in the CK, I decided to install the original (http://www.nexusmods.com/skyrim/mods/31222/?) - same result though. Breezehome TNF Elianora's flavor (http://www.nexusmods.com/skyrim/mods/49347/?) - deja vu. TNF Expanded (http://www.nexusmods.com/skyrim/mods/65383/?) seems to work (unfortunately house too large = load times too long) as does the vanilla house so I am guessing something's off with the older versions and I'd love to know what. I tried cleaning it with TES5Edit but no luck. Here's my load order: Won't someone knowledgeable please help me? I spent quite a bit of the last two weeks setting it up exactly how I wanted it (with a broken mouse that too - freaking nightmare) only to find out it doesn't work and worse, for whatever reason (maybe its something on my end), the source material had this problem to begin with. Please help. Thanks. PS: Here's a link to my edit if someone's kind enough to take a look : https://drive.google.com/open?id=0B-8NnkSGuHA7TG9xU2dXSmljekk
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