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Karsciyin

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    New Zealand (Aotearoa)

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  1. Picture this: The Lone Wanderer, taking down a raider. The plan: use the dart gun to poison and cripple the raider, then pull out a melee weapon and beat them to a pulp while they cannot run away or dodge. What happens: Use a dart gun to poison and cripple the raider, then.... slowly... reload.... weapon.... while raider attacks... ow... The dart gun has a 'clip' of only one 'bullet' - a poisoned dart. Time is of the essence in battle: if I only want to shoot this weapon once, why can't I reload it when I'm SAFE instead of making it an immediate priority? Why should the LW be thinking of the next battle while someone is trying to crush their skull with a super-sledge? The dart gun isn't even the weapon with the slowest reload time, it's just one of the few one-'bullet' weapons (along with the sniper rifle) that ends up requiring the most reloading. What if people are reloading their laser pistol even though they want to switch to a sword or pipe? What I'm hoping for is this: A) A mod that reloads ONLY when the player presses R (that is, actually commands a reload). Trying to shoot without reloading can just play the 'empty clip/magazine' noise as would be the case if completely out of ammunition. This would be preferable. It would even be more realistic and help prevent panicked constant firing (the same reason many real weapons are not fully automatic) OR B) A mod that auto-reloads ONLY when the player tries to FIRE a weapon with an empty clip and has more ammunition on-hand. This can prevent breaking up the 'flow' of combat (for people where 'flow' means aaaahhh shoot shoot hold down the button ahhhhh) while not wasting time reloading a weapon we have no intention of continuing to use.
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